Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Is It Time for PF2 "Essentials"?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The-Magic-Sword" data-source="post: 8219270" data-attributes="member: 6801252"><p>As for number 3 the easiest way to handle it is actually to bump the players up a level, I think that could be mentioned in Adventure Paths as an option for GMs explicitly, like 'hey if your players are having trouble and its hurting the fun, don't hesitate to give them an extra level' </p><p></p><p>actually, side quests that could give opportunities to outpace the book's intended level progression by a bit would be an organic means of providing this as well, if we don't want it to just be a sidebar, but really I'd apply a sidebar that mentions the possibility. </p><p></p><p>Sadly, I feel like some of these other elements actually damage what make Pathfinder 2e desirable at all, like reductions in player choices. That would start giving it some of the flaws of OSR games and the like, which my players are pretty explicitly against doing as a 'main' thing (though they'd be happy to try a little DCC on the side, which should be fun.) </p><p></p><p>Less rules is also potentially an issue in that some people already view it (it's in Morrus's review for Enworld, if i'm remembering correctly) as being as simple as 5e, and honestly, it mostly is-- it's also an issue because you might be falling int 5e's pitfalls of not having real support for exploration and downtime.</p><p></p><p>I do kind of wish ABP was the default (or really, that items as a to-hit increase wasn't really a thing in the first place) but I understand that was a matter of player feedback, and it thankfully isn't hard to change.</p></blockquote><p></p>
[QUOTE="The-Magic-Sword, post: 8219270, member: 6801252"] As for number 3 the easiest way to handle it is actually to bump the players up a level, I think that could be mentioned in Adventure Paths as an option for GMs explicitly, like 'hey if your players are having trouble and its hurting the fun, don't hesitate to give them an extra level' actually, side quests that could give opportunities to outpace the book's intended level progression by a bit would be an organic means of providing this as well, if we don't want it to just be a sidebar, but really I'd apply a sidebar that mentions the possibility. Sadly, I feel like some of these other elements actually damage what make Pathfinder 2e desirable at all, like reductions in player choices. That would start giving it some of the flaws of OSR games and the like, which my players are pretty explicitly against doing as a 'main' thing (though they'd be happy to try a little DCC on the side, which should be fun.) Less rules is also potentially an issue in that some people already view it (it's in Morrus's review for Enworld, if i'm remembering correctly) as being as simple as 5e, and honestly, it mostly is-- it's also an issue because you might be falling int 5e's pitfalls of not having real support for exploration and downtime. I do kind of wish ABP was the default (or really, that items as a to-hit increase wasn't really a thing in the first place) but I understand that was a matter of player feedback, and it thankfully isn't hard to change. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Is It Time for PF2 "Essentials"?
Top