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General Tabletop Discussion
*Pathfinder & Starfinder
Is It Time for PF2 "Essentials"?
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<blockquote data-quote="Retreater" data-source="post: 8231585" data-attributes="member: 42040"><p>I can tell you that VTT is factual. On Roll20, which is the industry leading, most visible, most popular VTT on the market. I don't care if "9 out of 10 PF2 players recommend Foundry VTT" - the fact that you can't get mainstream Paizo content on Roll20 is going to edge hurt the market on Roll20. Groups who are used to Roll20, see the ads, are already on there playing 5e, like the "free" element, enjoy the low barrier to entry for DMs having to learn how to host a game/keep a PC running all day on Foundry/etc are not going to willingly go to Foundry or Fantasy Grounds. </p><p>Until Paizo gets better representation on Roll20, that's going to be a strike against it. Now, I'm aware that's not all Paizo's fault, but they need to do whatever it takes to get their stuff on Roll20. If it's producing it themselves. If it's urging fans to write emails or social media campaigns, whatever it takes.</p><p>So what other lack of community adoption have I noticed? The PF1 Paizo messageboards are still very active, maybe even moreso than PF2. The number of major 3PPs producing content for PF2 is pretty much nil, whereas there is still PF1 content getting released - some of the best sellers from the 3PPs I've heard talk about it. The upcoming video game, built on the PF1 engine, is not going to showcase the new rules system. </p><p>I am not comparing PF2 to 5e. I am comparing PF2 to PF1. They need to up their game: entice fans to try the new system, encourage 3PP to get on board, increase the visibility. </p><p>They are starting to do this. Abomination Vaults is a great start. The Beginner Box should've been a Day One release before the Core Rulebook came out. So I want to see more of that.</p></blockquote><p></p>
[QUOTE="Retreater, post: 8231585, member: 42040"] I can tell you that VTT is factual. On Roll20, which is the industry leading, most visible, most popular VTT on the market. I don't care if "9 out of 10 PF2 players recommend Foundry VTT" - the fact that you can't get mainstream Paizo content on Roll20 is going to edge hurt the market on Roll20. Groups who are used to Roll20, see the ads, are already on there playing 5e, like the "free" element, enjoy the low barrier to entry for DMs having to learn how to host a game/keep a PC running all day on Foundry/etc are not going to willingly go to Foundry or Fantasy Grounds. Until Paizo gets better representation on Roll20, that's going to be a strike against it. Now, I'm aware that's not all Paizo's fault, but they need to do whatever it takes to get their stuff on Roll20. If it's producing it themselves. If it's urging fans to write emails or social media campaigns, whatever it takes. So what other lack of community adoption have I noticed? The PF1 Paizo messageboards are still very active, maybe even moreso than PF2. The number of major 3PPs producing content for PF2 is pretty much nil, whereas there is still PF1 content getting released - some of the best sellers from the 3PPs I've heard talk about it. The upcoming video game, built on the PF1 engine, is not going to showcase the new rules system. I am not comparing PF2 to 5e. I am comparing PF2 to PF1. They need to up their game: entice fans to try the new system, encourage 3PP to get on board, increase the visibility. They are starting to do this. Abomination Vaults is a great start. The Beginner Box should've been a Day One release before the Core Rulebook came out. So I want to see more of that. [/QUOTE]
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