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Is It Time for PF2 "Essentials"?
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<blockquote data-quote="JmanTheDM" data-source="post: 8235052" data-attributes="member: 6791902"><p>and an equally relevant follow-on comment:</p><p>"</p><p>Neither of these assertions actually have much backing them up, and they're probably wrong. PF1 at its height didn't sell as many books per print run as PF2 does now. And you can look at the company dynamics as well- The design team is bigger than it's ever been, with 4 designers plus a director of game design. A far cry from the days of three designers including Bulmahn. The customer service department has almost doubled in size since the release of PF2. The editing department has almost doubled in size since the release of PF2. The organized play team has added 2 new members since the ramp-up to PF2 began and has retained those positions through multiple promotions and shifts in the department.</p><p></p><p>So if you're talking about popularity as a percentage of all TTRPG players everywhere in the year 2015, then yeah, PF2 isn't as popular as PF1 by that metric. But if you're talking about things like sales metrics, media engagement, actual number of consumers, etc. then PF2 is very much <em>more</em> popular than PF1. The difference is that PF2 is in a robust and healthy gaming market while PF1 was stepping into a split market that was abandoned and reworked just a few years in, with little competition and no big movers and shakers making significant plays beyond Paizo themselves.</p><p></p><p>"But I'm on Facebook and Reddit and it doesn't get nearly as many posts as PF1 does" you might say. Turns out, <a href="https://drive.google.com/file/d/1UFp9XAVSGGL2VqUjqg5aG77uKtz2mlKF/view?usp=sharing" target="_blank">there's a reason for that.</a> It's not that PF2 is less popular by number of players, it's that a small handful of "PF1 Forever!" gamers are so toxicly obnoxious that new people join the communities and then immediately leave to find more hospitable climes. So even as PF1 is dying off, it <em>seems</em> stronger to the people who are most invested in it because the shrinking communities become more and more insular and devolve into echo chambers that don't get exposed to what's happening in the broader world of games and Pathfinder in particular."</p><p></p><p>while certainly possibly all of this is just marketing, because, you know. Paizo didn't attend gencon and origins in 2020, which is obviously a sign of a failing company <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />, this seems just a reasonable explanation as any and worth taking seriously.</p><p></p><p>Cheers,</p><p></p><p>J.</p></blockquote><p></p>
[QUOTE="JmanTheDM, post: 8235052, member: 6791902"] and an equally relevant follow-on comment: " Neither of these assertions actually have much backing them up, and they're probably wrong. PF1 at its height didn't sell as many books per print run as PF2 does now. And you can look at the company dynamics as well- The design team is bigger than it's ever been, with 4 designers plus a director of game design. A far cry from the days of three designers including Bulmahn. The customer service department has almost doubled in size since the release of PF2. The editing department has almost doubled in size since the release of PF2. The organized play team has added 2 new members since the ramp-up to PF2 began and has retained those positions through multiple promotions and shifts in the department. So if you're talking about popularity as a percentage of all TTRPG players everywhere in the year 2015, then yeah, PF2 isn't as popular as PF1 by that metric. But if you're talking about things like sales metrics, media engagement, actual number of consumers, etc. then PF2 is very much [I]more[/I] popular than PF1. The difference is that PF2 is in a robust and healthy gaming market while PF1 was stepping into a split market that was abandoned and reworked just a few years in, with little competition and no big movers and shakers making significant plays beyond Paizo themselves. "But I'm on Facebook and Reddit and it doesn't get nearly as many posts as PF1 does" you might say. Turns out, [URL='https://drive.google.com/file/d/1UFp9XAVSGGL2VqUjqg5aG77uKtz2mlKF/view?usp=sharing']there's a reason for that.[/URL] It's not that PF2 is less popular by number of players, it's that a small handful of "PF1 Forever!" gamers are so toxicly obnoxious that new people join the communities and then immediately leave to find more hospitable climes. So even as PF1 is dying off, it [I]seems[/I] stronger to the people who are most invested in it because the shrinking communities become more and more insular and devolve into echo chambers that don't get exposed to what's happening in the broader world of games and Pathfinder in particular." while certainly possibly all of this is just marketing, because, you know. Paizo didn't attend gencon and origins in 2020, which is obviously a sign of a failing company :), this seems just a reasonable explanation as any and worth taking seriously. Cheers, J. [/QUOTE]
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