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General Tabletop Discussion
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Is It Time To Not Assign Spellcasting Classes ANY Casting Mechanics?
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<blockquote data-quote="DEFCON 1" data-source="post: 6022329" data-attributes="member: 7006"><p>Your point is a good one... except that it seems to me that WotC has moved beyond a single core casting mechanic and instead are going with each class having its own unique mechanic. But all that's doing is driving people to arguments about how (for example) they want the sorcerer's mechanic to be under the wizard class, or that the not-truly-Vancian cleric either needs to go full Vancian or not Vancian at all, or any other combination that has been bandied about.</p><p></p><p>The biggest problem is that there is NO one casting mechanic which you'll get even close to half the players to agree on as what should be "core". AEDU certainly wasn't it. And if you tried to create a Sorcerer class with Full Vancian mechanics, you'd have a riot.</p><p></p><p>I mean... what would you suggest to be this simplest possible "core" casting mechanic? And how would you adapt the Cleric, Wizard, Sorcerer, Warlock, Bard, and Druid into using it? Seems to me that's an impossible task. And if the choices are "one mechanic that every spellcasting class uses", "every spellcasting class has a unique mechanic", and "no class has a default mechanic and the individual DM/players assign one at game start"... the third option is the one least likely to get people up in arms.</p><p></p><p>(Other than those folks like yourself who believe there should be a "default" system... even if that system is currently undefined.)</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6022329, member: 7006"] Your point is a good one... except that it seems to me that WotC has moved beyond a single core casting mechanic and instead are going with each class having its own unique mechanic. But all that's doing is driving people to arguments about how (for example) they want the sorcerer's mechanic to be under the wizard class, or that the not-truly-Vancian cleric either needs to go full Vancian or not Vancian at all, or any other combination that has been bandied about. The biggest problem is that there is NO one casting mechanic which you'll get even close to half the players to agree on as what should be "core". AEDU certainly wasn't it. And if you tried to create a Sorcerer class with Full Vancian mechanics, you'd have a riot. I mean... what would you suggest to be this simplest possible "core" casting mechanic? And how would you adapt the Cleric, Wizard, Sorcerer, Warlock, Bard, and Druid into using it? Seems to me that's an impossible task. And if the choices are "one mechanic that every spellcasting class uses", "every spellcasting class has a unique mechanic", and "no class has a default mechanic and the individual DM/players assign one at game start"... the third option is the one least likely to get people up in arms. (Other than those folks like yourself who believe there should be a "default" system... even if that system is currently undefined.) [/QUOTE]
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Is It Time To Not Assign Spellcasting Classes ANY Casting Mechanics?
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