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General Tabletop Discussion
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Is It Time To Not Assign Spellcasting Classes ANY Casting Mechanics?
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<blockquote data-quote="Chris_Nightwing" data-source="post: 6022348" data-attributes="member: 882"><p>Well, I think they have a tough job on their hands. My personal preference for a default system would be something completely new, that moves away from spell levels and caster level and makes magic more modular, like combat abilities have always really been.</p><p></p><p>However, in reality, I would say that giving different classes different mechanics is preferable to allowing any class to use any of the available mechanics, because it flavours things. For the same reason that you wouldn't give Rogues abilities that work well with heavy armour and two-handed weapons, nor give Fighters abilities that only function when sneaking around, I don't see why you can't define the Wizard or Sorcerer in a particular way. In fact, I'd say that my trying to heavily flavour the Sorcerer and Warlock, whilst leaving the Wizard generic, they invited the demand for different Wizardly spellcasting.</p><p></p><p>When I think back to 3E, for instance, the only substantial difference between the Wizard and Sorcerer was that one of them prepared spells, and the other just cast them on the fly. This was deliberate, because some people enjoy being the bookish Wizard who has to think carefully about what might happen in the coming day, and others just wanted the simplicity of spellcasting without the headaches. I think that system worked well - but I don't know, did people hate the 3E Sorcerer mechanics? If they had done it slightly differently, the Wizard as it was, the Sorcerer using spell points, then I think there would have been a much wider gap between the classes and people would want both to use spell points, one ahead of time and one on the fly.</p><p></p><p>So I say that they either rethink entirely, and come up with a new mechanic (which could even be spell points, with different usage limits for each class), or they stick to their existing guns. All spells are cast on a daily basis. Wizards can learn many, but prepare ahead of time. Sorcerers don't know many but cast on the fly. Warlocks know even fewer, but cast on the fly and can get more castings by sacrificing something to their pact. Clerics behave somewhere between Wizards and Warlocks (know a fixed list according to deity, prepare in advance, but can regain spells according to their deity's ethos). Bards, I've no idea yet!</p></blockquote><p></p>
[QUOTE="Chris_Nightwing, post: 6022348, member: 882"] Well, I think they have a tough job on their hands. My personal preference for a default system would be something completely new, that moves away from spell levels and caster level and makes magic more modular, like combat abilities have always really been. However, in reality, I would say that giving different classes different mechanics is preferable to allowing any class to use any of the available mechanics, because it flavours things. For the same reason that you wouldn't give Rogues abilities that work well with heavy armour and two-handed weapons, nor give Fighters abilities that only function when sneaking around, I don't see why you can't define the Wizard or Sorcerer in a particular way. In fact, I'd say that my trying to heavily flavour the Sorcerer and Warlock, whilst leaving the Wizard generic, they invited the demand for different Wizardly spellcasting. When I think back to 3E, for instance, the only substantial difference between the Wizard and Sorcerer was that one of them prepared spells, and the other just cast them on the fly. This was deliberate, because some people enjoy being the bookish Wizard who has to think carefully about what might happen in the coming day, and others just wanted the simplicity of spellcasting without the headaches. I think that system worked well - but I don't know, did people hate the 3E Sorcerer mechanics? If they had done it slightly differently, the Wizard as it was, the Sorcerer using spell points, then I think there would have been a much wider gap between the classes and people would want both to use spell points, one ahead of time and one on the fly. So I say that they either rethink entirely, and come up with a new mechanic (which could even be spell points, with different usage limits for each class), or they stick to their existing guns. All spells are cast on a daily basis. Wizards can learn many, but prepare ahead of time. Sorcerers don't know many but cast on the fly. Warlocks know even fewer, but cast on the fly and can get more castings by sacrificing something to their pact. Clerics behave somewhere between Wizards and Warlocks (know a fixed list according to deity, prepare in advance, but can regain spells according to their deity's ethos). Bards, I've no idea yet! [/QUOTE]
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Is It Time To Not Assign Spellcasting Classes ANY Casting Mechanics?
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