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Is It Time To Not Assign Spellcasting Classes ANY Casting Mechanics?
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<blockquote data-quote="Li Shenron" data-source="post: 6023167" data-attributes="member: 1465"><p>Let's keep in mind that we are talking on a purely speculative level, because it's quite clear that the direction of 5e is that of giving each class its own default spellcasting mechanic, and (possibly, but they might change if they run out of ideas) also all at least somewhat different from each other.</p><p></p><p>That said, you are totally right that the first (3e) Sorcerer's purpose was to try a variation from vancian. The flavor difference was not actually apparently enough at that time to think it needed anything else from the Wizard (well, it got something less, i.e. the bonus feats... but I think at that time the designers were actually afraid that spontaneous casting might be too good, hence also the spell level delay).</p><p></p><p>I have no idea about the 4e Sorcerer, but the 5e draft for the class is already expanding the concept into something beyond the mere spells. We've only seen one example of sorcerous origin, so we can't take it for granted that ALL origins would grant some transformation powers after using a certain amount of willpower points, but this could at least be a starting point: the Sorcerer could be a class that, whatever the spellcasting method chosen (assuming your original suggestion) is such that the more resources are expended (points, slots, favors...), the more the character "transforms" into something else.</p><p></p><p></p><p></p><p>Yes, they should. But the best way to convince them would be if the designers immediately show, in the first published adventures but also in every PC/NPC example from supplements, several characters that are in fact different combinations of class + spellcasting mechanic. If the designers show that <em>they</em> are going to use the idea, the gamers will get along. If published material always falls down to the default then clearly nobody believes that the different mechanics are on par.</p><p></p><p></p><p></p><p>I totally agree with healing. </p><p></p><p>For such fundamental campaign "dials" there should be no default, but rather a small set of alternatives (3 to 5) to choose from.</p><p></p><p>Same with alignment use. </p><p></p><p>Same with magic items availability.</p><p></p><p>Same with XP/level advancement rate.</p><p></p><p>But those are game-defining "settings". Change one of them, and the game changes <strong>for everyone</strong> at the table. </p><p></p><p>YMMV, but IMHO a spellcaster's mechanic changes the game a lot <strong>for that player</strong> but it only changes a little bit for everybody else.</p><p></p><p>In fact I've just been thinking... I hate encounter powers, but the best way for a player to make me accept encounter powers is probably don't even tell me that he has them <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Just use them without cheating and without telling me, so that I might think you've just prepared many slots with the same spell, and I'm probably fine.</p><p></p><p></p><p></p><p></p><p>Honestly, I don't care for such people at all (but I think they are much fewer than we think).</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6023167, member: 1465"] Let's keep in mind that we are talking on a purely speculative level, because it's quite clear that the direction of 5e is that of giving each class its own default spellcasting mechanic, and (possibly, but they might change if they run out of ideas) also all at least somewhat different from each other. That said, you are totally right that the first (3e) Sorcerer's purpose was to try a variation from vancian. The flavor difference was not actually apparently enough at that time to think it needed anything else from the Wizard (well, it got something less, i.e. the bonus feats... but I think at that time the designers were actually afraid that spontaneous casting might be too good, hence also the spell level delay). I have no idea about the 4e Sorcerer, but the 5e draft for the class is already expanding the concept into something beyond the mere spells. We've only seen one example of sorcerous origin, so we can't take it for granted that ALL origins would grant some transformation powers after using a certain amount of willpower points, but this could at least be a starting point: the Sorcerer could be a class that, whatever the spellcasting method chosen (assuming your original suggestion) is such that the more resources are expended (points, slots, favors...), the more the character "transforms" into something else. Yes, they should. But the best way to convince them would be if the designers immediately show, in the first published adventures but also in every PC/NPC example from supplements, several characters that are in fact different combinations of class + spellcasting mechanic. If the designers show that [I]they[/I] are going to use the idea, the gamers will get along. If published material always falls down to the default then clearly nobody believes that the different mechanics are on par. I totally agree with healing. For such fundamental campaign "dials" there should be no default, but rather a small set of alternatives (3 to 5) to choose from. Same with alignment use. Same with magic items availability. Same with XP/level advancement rate. But those are game-defining "settings". Change one of them, and the game changes [B]for everyone[/B] at the table. YMMV, but IMHO a spellcaster's mechanic changes the game a lot [B]for that player[/B] but it only changes a little bit for everybody else. In fact I've just been thinking... I hate encounter powers, but the best way for a player to make me accept encounter powers is probably don't even tell me that he has them ;) Just use them without cheating and without telling me, so that I might think you've just prepared many slots with the same spell, and I'm probably fine. Honestly, I don't care for such people at all (but I think they are much fewer than we think). [/QUOTE]
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Is It Time To Not Assign Spellcasting Classes ANY Casting Mechanics?
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