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Is It Time To Not Assign Spellcasting Classes ANY Casting Mechanics?
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<blockquote data-quote="Kavon" data-source="post: 6026084" data-attributes="member: 9822"><p>I play D&D with friends. I've had friends that tried to get into it, bought the PHB and all, but with their job taking up so much time, they only have time for it when we play the game. After a while, the group fizzled because the new players lost interest because they couldn't get into the game enough.</p><p></p><p>Because I play with friends, and we play D&D, I also don't want to be forced to switch to some other game when another friend, who is interested in what we do those weekends, wants to try it out. I want him to be able to join in on what we're already doing.</p><p>I want to be able to hand him the book the rest of us are using, and have him look through it and not be blown away by complexity and option overload. I might be exaggerating a bit here, but it piles up regardless.</p><p>I want him to be able to make the character he wants to play, one he can use without adding on all sorts of intricate things, and then get on with the game.</p><p></p><p>As far as I know, 5th edition is supposed to allow for different players at the same table to enjoy different degrees of complexity, and this is exactly how that would be achieved. No "basic" books/PDFs, just the Player's Handbook.</p></blockquote><p></p>
[QUOTE="Kavon, post: 6026084, member: 9822"] I play D&D with friends. I've had friends that tried to get into it, bought the PHB and all, but with their job taking up so much time, they only have time for it when we play the game. After a while, the group fizzled because the new players lost interest because they couldn't get into the game enough. Because I play with friends, and we play D&D, I also don't want to be forced to switch to some other game when another friend, who is interested in what we do those weekends, wants to try it out. I want him to be able to join in on what we're already doing. I want to be able to hand him the book the rest of us are using, and have him look through it and not be blown away by complexity and option overload. I might be exaggerating a bit here, but it piles up regardless. I want him to be able to make the character he wants to play, one he can use without adding on all sorts of intricate things, and then get on with the game. As far as I know, 5th edition is supposed to allow for different players at the same table to enjoy different degrees of complexity, and this is exactly how that would be achieved. No "basic" books/PDFs, just the Player's Handbook. [/QUOTE]
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Is It Time To Not Assign Spellcasting Classes ANY Casting Mechanics?
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