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General Tabletop Discussion
*Dungeons & Dragons
Is It Time to Partition Ritual and Non-Ritual Spells?
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<blockquote data-quote="Li Shenron" data-source="post: 6045751" data-attributes="member: 1465"><p>I would totally hate to have them partitioned.</p><p></p><p>First of all, I want to be free to choose how many utility spells my Wizard knows. I want to be able to both play a Wizard with no utility spells, a Wizard with only utility spells, a Wizard with most utility spells, a Wizard with just a touch of utility spells, a Wizard with half utility spells etc. Partitioning means I will only have one of these options, so no.</p><p></p><p>Second, I want rituals to be <strong>optional</strong> in the game as much as possible. As long as they have a cost to cast, they are practically optional because ignoring them or forcibly removing them from the game is equivalent to the perfectly valid tactical choice of having them but not using them to save the cost.</p><p></p><p>Rituals with no cost are essentially at-will spells (of <em>any</em> level) with just increased casting time. That's quite an alien concept for traditional pre-4e D&D, and this is why I would like them optional. Until the second-last playtest package they were quite like that, it wasn't a big deal to say "no rituals in this campaign". In the very last package it's getting a bit harder because if you don't use them then all the casters really have quite a few spells per day, but it's still doable. If they become totally free then they will be pretty hard to ignore... And if they are partitioned i.e. all casters <em>must</em> know some ritual spells then they really have a heavy impact on class balance.</p><p></p><p>Also and much worse, all ritual spells will be then unavailable as regular slot-based spells, and will be balanced among their own, which might make it tricky to house rule them back to normal spells.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6045751, member: 1465"] I would totally hate to have them partitioned. First of all, I want to be free to choose how many utility spells my Wizard knows. I want to be able to both play a Wizard with no utility spells, a Wizard with only utility spells, a Wizard with most utility spells, a Wizard with just a touch of utility spells, a Wizard with half utility spells etc. Partitioning means I will only have one of these options, so no. Second, I want rituals to be [B]optional[/B] in the game as much as possible. As long as they have a cost to cast, they are practically optional because ignoring them or forcibly removing them from the game is equivalent to the perfectly valid tactical choice of having them but not using them to save the cost. Rituals with no cost are essentially at-will spells (of [I]any[/I] level) with just increased casting time. That's quite an alien concept for traditional pre-4e D&D, and this is why I would like them optional. Until the second-last playtest package they were quite like that, it wasn't a big deal to say "no rituals in this campaign". In the very last package it's getting a bit harder because if you don't use them then all the casters really have quite a few spells per day, but it's still doable. If they become totally free then they will be pretty hard to ignore... And if they are partitioned i.e. all casters [I]must[/I] know some ritual spells then they really have a heavy impact on class balance. Also and much worse, all ritual spells will be then unavailable as regular slot-based spells, and will be balanced among their own, which might make it tricky to house rule them back to normal spells. [/QUOTE]
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Is It Time to Partition Ritual and Non-Ritual Spells?
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