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Is It Time to Partition Ritual and Non-Ritual Spells?
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<blockquote data-quote="Gadget" data-source="post: 6046746" data-attributes="member: 23716"><p>One of the ways the D&DN team seems to be trying to solve the quadratic wizard/linear fighter is to limit available spell slots. This could work (along with limiting the auto-scaling of spells), but it makes the choice between preparing esoteric spells much more of a trap choice. I always found it rather artificial that almost all magic was conveniently packaged into brief spells that could be fired off in a six second combat round. And while there have always been spells that had the longer casting time, it can be difficult to 'waste' a precious prepared slot on such unless you are sure you will need it or it is a real game changer. However, the free casting of rituals seems a bit too much, as there should be some cost, though not necessarily in gp; maybe fatigue point/hit point cost. Perhaps combined with a skill check that can fail, as others have mentioned? Perhaps sacrificing a prepared spell slot to cast the ritual? That would make sure you don't cast the ritual unless you really need to, but seems like it may be a rather harsh cost.</p></blockquote><p></p>
[QUOTE="Gadget, post: 6046746, member: 23716"] One of the ways the D&DN team seems to be trying to solve the quadratic wizard/linear fighter is to limit available spell slots. This could work (along with limiting the auto-scaling of spells), but it makes the choice between preparing esoteric spells much more of a trap choice. I always found it rather artificial that almost all magic was conveniently packaged into brief spells that could be fired off in a six second combat round. And while there have always been spells that had the longer casting time, it can be difficult to 'waste' a precious prepared slot on such unless you are sure you will need it or it is a real game changer. However, the free casting of rituals seems a bit too much, as there should be some cost, though not necessarily in gp; maybe fatigue point/hit point cost. Perhaps combined with a skill check that can fail, as others have mentioned? Perhaps sacrificing a prepared spell slot to cast the ritual? That would make sure you don't cast the ritual unless you really need to, but seems like it may be a rather harsh cost. [/QUOTE]
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Is It Time to Partition Ritual and Non-Ritual Spells?
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