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*Dungeons & Dragons
Is It Time to Partition Ritual and Non-Ritual Spells?
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<blockquote data-quote="Tony Vargas" data-source="post: 6047620" data-attributes="member: 996"><p>Well, they can't do it /as often/.</p><p></p><p>That's a very clumsy way of balancing. When the adventure is obviously tending towards combat, the caster preps all combat spells and obviates the fighter, when it's obviously going to be non-combat, he preps the right spells and overshadows the rogue at the most important moments. Sure, sometimes, when he has the wrong spells prepped or the day drags on, the fighter or rogue might get to pitch in by dealing with the second- or third- most important thing so the caster doesn't have to bother with it. Plus, when the campaign tends heavily towards combat, the thief is just useless, while the caster can prep all-combat; when it goes heavily towards non-combat, the fighter might as well not show up, while the caster just preps a different set of spells.</p><p></p><p>Now that we've heard the "three pillars" articulated and the concept rings true, it would make sense to start equipping every class with balanced features and abilities /for each of those pillars/. Rituals would correspond to the 'exploration' pillar to a high degree, while prepped spell stay combat-oriented. You'd still have how casters deal with interaction to hammer out, but it would be a fair start. </p><p></p><p>The issue of casters not overshadowing other characters would have to be confronted head on: by making spells that are actually balanced.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6047620, member: 996"] Well, they can't do it /as often/. That's a very clumsy way of balancing. When the adventure is obviously tending towards combat, the caster preps all combat spells and obviates the fighter, when it's obviously going to be non-combat, he preps the right spells and overshadows the rogue at the most important moments. Sure, sometimes, when he has the wrong spells prepped or the day drags on, the fighter or rogue might get to pitch in by dealing with the second- or third- most important thing so the caster doesn't have to bother with it. Plus, when the campaign tends heavily towards combat, the thief is just useless, while the caster can prep all-combat; when it goes heavily towards non-combat, the fighter might as well not show up, while the caster just preps a different set of spells. Now that we've heard the "three pillars" articulated and the concept rings true, it would make sense to start equipping every class with balanced features and abilities /for each of those pillars/. Rituals would correspond to the 'exploration' pillar to a high degree, while prepped spell stay combat-oriented. You'd still have how casters deal with interaction to hammer out, but it would be a fair start. The issue of casters not overshadowing other characters would have to be confronted head on: by making spells that are actually balanced. [/QUOTE]
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Community
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Is It Time to Partition Ritual and Non-Ritual Spells?
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