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General Tabletop Discussion
*Dungeons & Dragons
Is It Time to Partition Ritual and Non-Ritual Spells?
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<blockquote data-quote="MoonSong" data-source="post: 6047658" data-attributes="member: 6689464"><p>The problem I find is, Thieving Sorcerers are a valid character concept and one shouldn't be stopped from creating one, they possibily outshinning the rogue is offset by the fact they are built to do the same thing and still lack the flexibility to turn into goblin toasters overnight (and the rogue is way more flexible overall). But they become impossible to build if you overnerf the spells. No sir, the spells are right, the problem is in the wizard. Nerf the wizard, leave the spells alone. Don't hurt specialist in order to attack the generalists. And every sorcerer is by definition a speciallist and needs access to the spells that will help him be viable on different pillars, just not all at the same time. </p><p></p><p>Just be honest, you don't have a problem with casters, you have a problem with wizards. Only a very optimized sorcerer could hope to begin to break the game as any run of the mill wizard, druid or cleric can without breaking a sweat (or wanting to). The rest of them are just fine, leave them alone.</p></blockquote><p></p>
[QUOTE="MoonSong, post: 6047658, member: 6689464"] The problem I find is, Thieving Sorcerers are a valid character concept and one shouldn't be stopped from creating one, they possibily outshinning the rogue is offset by the fact they are built to do the same thing and still lack the flexibility to turn into goblin toasters overnight (and the rogue is way more flexible overall). But they become impossible to build if you overnerf the spells. No sir, the spells are right, the problem is in the wizard. Nerf the wizard, leave the spells alone. Don't hurt specialist in order to attack the generalists. And every sorcerer is by definition a speciallist and needs access to the spells that will help him be viable on different pillars, just not all at the same time. Just be honest, you don't have a problem with casters, you have a problem with wizards. Only a very optimized sorcerer could hope to begin to break the game as any run of the mill wizard, druid or cleric can without breaking a sweat (or wanting to). The rest of them are just fine, leave them alone. [/QUOTE]
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Community
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Is It Time to Partition Ritual and Non-Ritual Spells?
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