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Is it... too simple? (Related experience inside)
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<blockquote data-quote="Evenglare" data-source="post: 6262568" data-attributes="member: 63245"><p>So a couple of weekends ago I ran numenera for the first time. I was totally hyped about it. Reading over the book just got me excited, I loved the way the system would work in theory, the setting kind of reminds me of one of my favorite games ever, Phantasy Star Online. And so I ran it. ... ... and it was ... well I don't know what it was. The closest word I can describe it with is that it was boring. Not boring in a story line sense but in a mechanical sense. Since the game is basically ran by a single d20 roll for everything it started to feel eh... damn, it's really hard to put into words. The game felt as if the rules of the character didn't impact the actual mechanic of rolling a d20. Maybe because there are only 3 stats and it provides a vast expanse between each of the stats, unlike D&D which have 6 stats and most things are based off of those 6 statistics. For instance, whenever I called for a roll the players basically just rolled a d20, and nothing actually seemed to matter to that d20 roll, it's felt like stats did absolutely nothing in many circumstances. When I would call for a roll say... a might roll, the player just rolled his d20 and that was it. It's like it could have been an intellect or speed roll and it wouldn't really have made a damn bit of difference. </p><p></p><p>Now, to be fair I am completely aware of how stats interact within the game. The higher the stat the more pool points you get, each stat's pool is basically your HP, you use moves from the stat pool so the higher it is the more moves you can pull off throughout the day, and that's great. That's what drew me into the game in the first place, but regardless of all of that stuff you CAN do and get to do, it seems like it was a disproportionate rolls simply didn't rely on those things as much as it should have.</p><p></p><p>Anyway, I'm sure there is more to this rant, I simply can't put the overall feeling into a word I'm comfortable with. Perhaps I am simply playing the game wrong or something, and I completely admit to that. Anyway, has anyone else had this experience with numenera? The feeling that the game is just lacking in some unquantifiable way. </p><p></p><p>PS: I still do love the game, and hopefully may run a couple more sessions in the future, I absolutely do not hate the game, it's just that it turned out much differently in real life than I read in the book.</p></blockquote><p></p>
[QUOTE="Evenglare, post: 6262568, member: 63245"] So a couple of weekends ago I ran numenera for the first time. I was totally hyped about it. Reading over the book just got me excited, I loved the way the system would work in theory, the setting kind of reminds me of one of my favorite games ever, Phantasy Star Online. And so I ran it. ... ... and it was ... well I don't know what it was. The closest word I can describe it with is that it was boring. Not boring in a story line sense but in a mechanical sense. Since the game is basically ran by a single d20 roll for everything it started to feel eh... damn, it's really hard to put into words. The game felt as if the rules of the character didn't impact the actual mechanic of rolling a d20. Maybe because there are only 3 stats and it provides a vast expanse between each of the stats, unlike D&D which have 6 stats and most things are based off of those 6 statistics. For instance, whenever I called for a roll the players basically just rolled a d20, and nothing actually seemed to matter to that d20 roll, it's felt like stats did absolutely nothing in many circumstances. When I would call for a roll say... a might roll, the player just rolled his d20 and that was it. It's like it could have been an intellect or speed roll and it wouldn't really have made a damn bit of difference. Now, to be fair I am completely aware of how stats interact within the game. The higher the stat the more pool points you get, each stat's pool is basically your HP, you use moves from the stat pool so the higher it is the more moves you can pull off throughout the day, and that's great. That's what drew me into the game in the first place, but regardless of all of that stuff you CAN do and get to do, it seems like it was a disproportionate rolls simply didn't rely on those things as much as it should have. Anyway, I'm sure there is more to this rant, I simply can't put the overall feeling into a word I'm comfortable with. Perhaps I am simply playing the game wrong or something, and I completely admit to that. Anyway, has anyone else had this experience with numenera? The feeling that the game is just lacking in some unquantifiable way. PS: I still do love the game, and hopefully may run a couple more sessions in the future, I absolutely do not hate the game, it's just that it turned out much differently in real life than I read in the book. [/QUOTE]
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