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Is it... too simple? (Related experience inside)
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<blockquote data-quote="Fairman Rogers" data-source="post: 6263949" data-attributes="member: 6747325"><p>I can understand your intention to avoid too much gaming of the system, but the way it is seems to be too far in the other direction. It's TOO random. But what I really mean by that is that it's too random for resource expenditure. If it were just the skills and assets - all the static bonuses - then the d20 mechanic would be fine as is. But once you throw in the effort mechanic, now you're basically paying for what is still a very random roll.</p><p></p><p>In simpler terms, it's sort of like flipping a coin and being given the option to spend a character resource to win on "edge" as well as "heads." Obviously it's not quite that extreme, but that's how it feels to me. Ultimately I'm still just guessing blind whether or not I need the effort, and I'd rather not do that with a finite resource.</p><p></p><p>Another fix would be to turn effort into rerolls rather than a very slight bonus. That would be a HUGE difference. And I wouldn't even mind doing so in advance, like if you got an extra d20 to roll for every point of effort you spent. I would be all over that.</p></blockquote><p></p>
[QUOTE="Fairman Rogers, post: 6263949, member: 6747325"] I can understand your intention to avoid too much gaming of the system, but the way it is seems to be too far in the other direction. It's TOO random. But what I really mean by that is that it's too random for resource expenditure. If it were just the skills and assets - all the static bonuses - then the d20 mechanic would be fine as is. But once you throw in the effort mechanic, now you're basically paying for what is still a very random roll. In simpler terms, it's sort of like flipping a coin and being given the option to spend a character resource to win on "edge" as well as "heads." Obviously it's not quite that extreme, but that's how it feels to me. Ultimately I'm still just guessing blind whether or not I need the effort, and I'd rather not do that with a finite resource. Another fix would be to turn effort into rerolls rather than a very slight bonus. That would be a HUGE difference. And I wouldn't even mind doing so in advance, like if you got an extra d20 to roll for every point of effort you spent. I would be all over that. [/QUOTE]
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