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Is it... too simple? (Related experience inside)
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<blockquote data-quote="Imaro" data-source="post: 6264025" data-attributes="member: 48965"><p>@<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6747325" target="_blank">Fairman Rogers</a></u></strong></em> : I guess I'm having a hard time understanding your view on this and the odd (IMO) perception being used for determining the "value"of effort. In D&D 3e/4e you expend a non-renewable resource to get a single +1 with a particular type of weapon... Is that feat then worthless anytime you don't hit by 1... since you only ever need it if you miss by one... or should we be looking at the fact that over the lifetime of play you will hit by one numerous times and the cost of the feat being spent to gain it evens out over that time period in the higher average of successful hits (+5%) with that +1 you spent the feat on? I think a renewable resource that can be used to give you a +3 on any roll (skill/attk/dmg/etc.) is a pretty big deal and looking at it as only valuable for a range of 3 numbers is true but not an entirely accurate picture... I think looking at it as making you 15% more effective overall is a more fair way of looking at it... IMO of course.</p><p></p><p>EDIT: Furthermore I think that there should be a chance that you waste effort since that often happens in real life where something is harder or easier than one anticipated... so, for me, it also feels right.</p></blockquote><p></p>
[QUOTE="Imaro, post: 6264025, member: 48965"] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6747325"]Fairman Rogers[/URL][/U][/B][/I] : I guess I'm having a hard time understanding your view on this and the odd (IMO) perception being used for determining the "value"of effort. In D&D 3e/4e you expend a non-renewable resource to get a single +1 with a particular type of weapon... Is that feat then worthless anytime you don't hit by 1... since you only ever need it if you miss by one... or should we be looking at the fact that over the lifetime of play you will hit by one numerous times and the cost of the feat being spent to gain it evens out over that time period in the higher average of successful hits (+5%) with that +1 you spent the feat on? I think a renewable resource that can be used to give you a +3 on any roll (skill/attk/dmg/etc.) is a pretty big deal and looking at it as only valuable for a range of 3 numbers is true but not an entirely accurate picture... I think looking at it as making you 15% more effective overall is a more fair way of looking at it... IMO of course. EDIT: Furthermore I think that there should be a chance that you waste effort since that often happens in real life where something is harder or easier than one anticipated... so, for me, it also feels right. [/QUOTE]
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