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Is it... too simple? (Related experience inside)
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<blockquote data-quote="Imaro" data-source="post: 6264425" data-attributes="member: 48965"><p>You spend an even more rare resource to gain what amounts to an even smaller effect in overall game play though. Effort is replenish-able and re-usable which seems to make it a less important resource than a feat. I guess I am looking at it from the perspective that once I spend Effort I consider it a "sunk" cost... so why do I care if I did succeed purely by effort or not... I'm just concerned with whether I succeeded and whether something was or wasn't important enough (and a big enough risk) for me to hedge my bets a little (or alot) with spending Effort... thus increasing my chances of overall success. And I don't find it similar to potions at all... you have a guaranteed way to replenish Effort... you don't have a way to replenish potions or consumables.</p><p></p><p></p><p> </p><p> Yes but the Effort bonus does scale (for all intents and purposes) through edge and with tier but that is looked at as a bad thing since you're wasting effort if you don't hit the exact amount you needed in order to succeed. Let's use your example of a spell, perhaps Bless (+1 on attack rolls and +1 morale bonus vs. fear). I expend a spell to get a +1 bonus... that according to this logic is only worth something if whoever I casted it on rolls within the small window where they are 1 under what they needed. How does a cleric decide whether expending the spell is worth it for the buff? Isn't this the same issue being claimed with Effort? </p><p></p><p>I think most people look at it as every bonus increases the overall chance to succeed and in this fight expending the spell or sacrificing the movement is worth it to increase my overall chances. I don't think I've ever seen someone call out a buff to hit/skill check/AC/etc. as useless because the roll wasn't always exactly in the range where the buff made the difference and I've never seen agonizing over when to expend buff spells similar to what the OP seems to be saying about Effort (though Effort is easier to replenish by magnitudes than the spell)... all it is is a self-buff (consider it a spell)for anything. </p><p></p><p></p><p></p><p>Again I'm confused about this... how would a buff that does mechanically reflect the differences in the character making the roll... unless he hits in whatever the range the buff creates work exactly? </p><p> </p><p>Effort also isn't something you'd use on every roll, however when to use it or how much (at higher tiers) is definitely an individual player thing. As a GM I'm not calling for a roll unless it's something important... but then because Numenera uses objective difficulties not every important action even needs a roll (your skill stats and assets might reduce it to zero), much less Effort to be expended (may be low enough that Effort is considered unnecessary or low enough that Effort makes it an auto-success). </p><p> </p><p>I'm not sure you understand what Edge is exactly. It allows you to conserve your points from pools when using Effort... I'm not sure how Edge would be more common or more central to the system... could you explain?</p></blockquote><p></p>
[QUOTE="Imaro, post: 6264425, member: 48965"] You spend an even more rare resource to gain what amounts to an even smaller effect in overall game play though. Effort is replenish-able and re-usable which seems to make it a less important resource than a feat. I guess I am looking at it from the perspective that once I spend Effort I consider it a "sunk" cost... so why do I care if I did succeed purely by effort or not... I'm just concerned with whether I succeeded and whether something was or wasn't important enough (and a big enough risk) for me to hedge my bets a little (or alot) with spending Effort... thus increasing my chances of overall success. And I don't find it similar to potions at all... you have a guaranteed way to replenish Effort... you don't have a way to replenish potions or consumables. Yes but the Effort bonus does scale (for all intents and purposes) through edge and with tier but that is looked at as a bad thing since you're wasting effort if you don't hit the exact amount you needed in order to succeed. Let's use your example of a spell, perhaps Bless (+1 on attack rolls and +1 morale bonus vs. fear). I expend a spell to get a +1 bonus... that according to this logic is only worth something if whoever I casted it on rolls within the small window where they are 1 under what they needed. How does a cleric decide whether expending the spell is worth it for the buff? Isn't this the same issue being claimed with Effort? I think most people look at it as every bonus increases the overall chance to succeed and in this fight expending the spell or sacrificing the movement is worth it to increase my overall chances. I don't think I've ever seen someone call out a buff to hit/skill check/AC/etc. as useless because the roll wasn't always exactly in the range where the buff made the difference and I've never seen agonizing over when to expend buff spells similar to what the OP seems to be saying about Effort (though Effort is easier to replenish by magnitudes than the spell)... all it is is a self-buff (consider it a spell)for anything. Again I'm confused about this... how would a buff that does mechanically reflect the differences in the character making the roll... unless he hits in whatever the range the buff creates work exactly? Effort also isn't something you'd use on every roll, however when to use it or how much (at higher tiers) is definitely an individual player thing. As a GM I'm not calling for a roll unless it's something important... but then because Numenera uses objective difficulties not every important action even needs a roll (your skill stats and assets might reduce it to zero), much less Effort to be expended (may be low enough that Effort is considered unnecessary or low enough that Effort makes it an auto-success). I'm not sure you understand what Edge is exactly. It allows you to conserve your points from pools when using Effort... I'm not sure how Edge would be more common or more central to the system... could you explain? [/QUOTE]
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