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Is it unbalancing to let arcane spellcasters cast in armor?
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<blockquote data-quote="irdeggman" data-source="post: 3195488" data-attributes="member: 16285"><p>I meant to vote Yes but I think it registered No.</p><p></p><p>The problem here is that the poll makes it seem like arcane casters (come on lets just call them wizards) can't cast in armor. My answere would be actually be that the present system is balanced fairly well.</p><p></p><p>In 3.5 they can, they do however suffer Arcane Spell Failure - so there is a chance that the spell will not go off.</p><p></p><p>In 2nd ed that option didn't exist at all, with the exception of some "special" suits of armor (elven mail comes to mind).</p><p></p><p></p><p>There is a balance issue here.</p><p></p><p>The major weaknesses a wizard has are his low hit points and relatively low AC (due to no armor normally).</p><p></p><p>Where a wizard can do more damage than a fighter can from a distance to more targets. A 10 HD fireball can ruin a lot of characters at a range that only an archer can manage and then they only can hit a limited number of targets.</p><p></p><p>The armor penalty keeps the wizard from casting those large damaging spells at close range without some risk.</p></blockquote><p></p>
[QUOTE="irdeggman, post: 3195488, member: 16285"] I meant to vote Yes but I think it registered No. The problem here is that the poll makes it seem like arcane casters (come on lets just call them wizards) can't cast in armor. My answere would be actually be that the present system is balanced fairly well. In 3.5 they can, they do however suffer Arcane Spell Failure - so there is a chance that the spell will not go off. In 2nd ed that option didn't exist at all, with the exception of some "special" suits of armor (elven mail comes to mind). There is a balance issue here. The major weaknesses a wizard has are his low hit points and relatively low AC (due to no armor normally). Where a wizard can do more damage than a fighter can from a distance to more targets. A 10 HD fireball can ruin a lot of characters at a range that only an archer can manage and then they only can hit a limited number of targets. The armor penalty keeps the wizard from casting those large damaging spells at close range without some risk. [/QUOTE]
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Is it unbalancing to let arcane spellcasters cast in armor?
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