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Is it unbalancing to let arcane spellcasters cast in armor?
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<blockquote data-quote="James Heard" data-source="post: 3196797" data-attributes="member: 7280"><p>A wizard-wearing-armor still wouldn't be *given* armor. Indeed they'd have to expend precious resources to buy or create it just like everyone else... and they'd *still* have to come up with the proficiencies, and all the AC in the world won't automatically hand an arcanist hit points. </p><p></p><p>I guess my issue with the the idea is that I don't see it hurting things much if Mr. Wizard decides to a) lose a arcanist level or feat choice coming up with armor proficiencies, b) spend valuable gold resources or treasure picks that could otherwise go to front line fighters on armor, and c) end up with a guy in plate mail who can cast spells a little less proficiently that they otherwise might, with less wealth obligated to actually casting spells and the same d4 hit die that makes wizards wholesome nerds that shy away from swinging swords and grappling hill giants.</p><p></p><p>Plus, like some people have said, being able to wear it doesn't mean you haven't nerfed your STR for maximum DC havoc in your ability scores. Versatility won't just fall into your lap in any case, and unless you've rolled the proverbial straight 18's we're still talking about trade-offs and as long as you're talking trade offs and not an arbitrary nerf based solely on the holy burger I think you're still talking about balanced game design.</p></blockquote><p></p>
[QUOTE="James Heard, post: 3196797, member: 7280"] A wizard-wearing-armor still wouldn't be *given* armor. Indeed they'd have to expend precious resources to buy or create it just like everyone else... and they'd *still* have to come up with the proficiencies, and all the AC in the world won't automatically hand an arcanist hit points. I guess my issue with the the idea is that I don't see it hurting things much if Mr. Wizard decides to a) lose a arcanist level or feat choice coming up with armor proficiencies, b) spend valuable gold resources or treasure picks that could otherwise go to front line fighters on armor, and c) end up with a guy in plate mail who can cast spells a little less proficiently that they otherwise might, with less wealth obligated to actually casting spells and the same d4 hit die that makes wizards wholesome nerds that shy away from swinging swords and grappling hill giants. Plus, like some people have said, being able to wear it doesn't mean you haven't nerfed your STR for maximum DC havoc in your ability scores. Versatility won't just fall into your lap in any case, and unless you've rolled the proverbial straight 18's we're still talking about trade-offs and as long as you're talking trade offs and not an arbitrary nerf based solely on the holy burger I think you're still talking about balanced game design. [/QUOTE]
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Is it unbalancing to let arcane spellcasters cast in armor?
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