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Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Is it worth adding Tales of the Valiant into my A5E campaign? Anything added?
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<blockquote data-quote="Jonstark" data-source="post: 9400586" data-attributes="member: 7046214"><p>Retreater, I hadn't thought of that, just googled and found a 'Black Flag Reference Document' which seems to include... well, just about everything. Now I have 2 thoughts... 1 Why would I pay for the ToV Phb when this ref document is apparently free and 2 Now I feel a little guilty, like I'm cheating the system somehow... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Luck section is indeed a bit like Inspiration, but some cool differences. You can accrue and hold on to up to 5 Luck points for as long as you want, then spend them to either add 1 for 1 to your roll, or spend 3 Luck points at once to do a re-roll. Also one thing I actually LOVE about this Luck system is that the player gets a Luck point every time he fails a roll. Really nice way of 'easing the sting' as well as helping to slowly counterbalance a 'cursed d20 that always rolls low' which every player encounters in at least one gaming session. Otherwise it's very similar to Inspiration. I'm thinking both systems could be used together, for different things. Luck points every time someone fails a roll (maybe except for critical fails), and Inspiration for when the player does something awesome or fulfills his Destiny. </p><p></p><p>One of the things I love about Destiny is that it not only encourages roleplaying but also empowers the player to be the one gently reminding the dm of when Inspiration should be awarded. DMs have enough on our plate, the Inspiration system is great in theory, but if the DM never remembers to award any, it just doesn't work.</p></blockquote><p></p>
[QUOTE="Jonstark, post: 9400586, member: 7046214"] Retreater, I hadn't thought of that, just googled and found a 'Black Flag Reference Document' which seems to include... well, just about everything. Now I have 2 thoughts... 1 Why would I pay for the ToV Phb when this ref document is apparently free and 2 Now I feel a little guilty, like I'm cheating the system somehow... :) Luck section is indeed a bit like Inspiration, but some cool differences. You can accrue and hold on to up to 5 Luck points for as long as you want, then spend them to either add 1 for 1 to your roll, or spend 3 Luck points at once to do a re-roll. Also one thing I actually LOVE about this Luck system is that the player gets a Luck point every time he fails a roll. Really nice way of 'easing the sting' as well as helping to slowly counterbalance a 'cursed d20 that always rolls low' which every player encounters in at least one gaming session. Otherwise it's very similar to Inspiration. I'm thinking both systems could be used together, for different things. Luck points every time someone fails a roll (maybe except for critical fails), and Inspiration for when the player does something awesome or fulfills his Destiny. One of the things I love about Destiny is that it not only encourages roleplaying but also empowers the player to be the one gently reminding the dm of when Inspiration should be awarded. DMs have enough on our plate, the Inspiration system is great in theory, but if the DM never remembers to award any, it just doesn't work. [/QUOTE]
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Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Is it worth adding Tales of the Valiant into my A5E campaign? Anything added?
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