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Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Is it worth adding Tales of the Valiant into my A5E campaign? Anything added?
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<blockquote data-quote="Distracted DM" data-source="post: 9400945" data-attributes="member: 6894926"><p>DnD5e also has the 5.2e SRD which contains everything needed to play, and A5E has an INCREDIBLY generous SRD that includes every release... at least it will once they get it up to date <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p>iirc KP's Black Flag SRD is more like WotC's 5.2e SRD, it has everything needed to play, but that means one subclass per class. You get more stuff by buying the books. </p><p></p><p>As far as Luck/Inspiration/Destiny, I agree with you on all points. </p><p></p><p>Luck is 99% on the player- the GM can toss out luck here and there for arbitrary reasons, but generally a character gets it once per turn by missing an attack or failing a save. Personally I think once per turn is too generous, I make it once per round. </p><p></p><p>My issue with Destinies was twofold: their imbalance- some Sources of Inspiration were <em>way</em> easier to get than others; and their Fulfillment Features- players wanted to fulfill them ASAP and some are more nebulous than others... IMO there should be a stated level requirement (optional or suggested) or what tier a character should expect to fulfill their Destiny in. Players were complaining that they couldn't fulfill their destinies by level 6 or 9, when to me it was clear that Destiny fulfillment was something to occur in Tier3 or Tier4 because characters get them automatically in Tier4 if they didn't fulfill them by then.</p><p></p><p>I moved most of my tables to Luck and tossed Destinies entirely... but I did think that you could keep the Destiny's inspiration use by making it cost 4 luck.</p></blockquote><p></p>
[QUOTE="Distracted DM, post: 9400945, member: 6894926"] DnD5e also has the 5.2e SRD which contains everything needed to play, and A5E has an INCREDIBLY generous SRD that includes every release... at least it will once they get it up to date :D iirc KP's Black Flag SRD is more like WotC's 5.2e SRD, it has everything needed to play, but that means one subclass per class. You get more stuff by buying the books. As far as Luck/Inspiration/Destiny, I agree with you on all points. Luck is 99% on the player- the GM can toss out luck here and there for arbitrary reasons, but generally a character gets it once per turn by missing an attack or failing a save. Personally I think once per turn is too generous, I make it once per round. My issue with Destinies was twofold: their imbalance- some Sources of Inspiration were [I]way[/I] easier to get than others; and their Fulfillment Features- players wanted to fulfill them ASAP and some are more nebulous than others... IMO there should be a stated level requirement (optional or suggested) or what tier a character should expect to fulfill their Destiny in. Players were complaining that they couldn't fulfill their destinies by level 6 or 9, when to me it was clear that Destiny fulfillment was something to occur in Tier3 or Tier4 because characters get them automatically in Tier4 if they didn't fulfill them by then. I moved most of my tables to Luck and tossed Destinies entirely... but I did think that you could keep the Destiny's inspiration use by making it cost 4 luck. [/QUOTE]
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Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Is it worth adding Tales of the Valiant into my A5E campaign? Anything added?
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