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General Tabletop Discussion
Character Builds & Optimization
Is it worth it to dip Hexblade as a Paladin? A level by level comparison
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<blockquote data-quote="Volund" data-source="post: 7536794" data-attributes="member: 6872597"><p>Nice analysis. I see this build fairly often and have played it twice myself: once starting at level 1, and another time in a different group starting at level 9. From experience starting at level 1, getting EB, Hexblade Curse, a short rest recharging Shield spell, and unifying your attack and spellcasting stats are all worthwhile even if you never took another level of warlock. Also, that one level dip is very painful to experience when you play just 3 hours every other week and you need an extra 9000 xp to finally feel like a full-fledged paladin with Extra Attack and Aura. I took my HB dip after Paladin 2 in order to have smites, spells, and a fighting style.</p><p></p><p>Here is my cautionary tale about playing a high level Paladin/Hexblade/Sorcerer:</p><p>Paladins and Hexblades are already very potent classes by themselves and combining them for an even more powerful PC may not be a good fit your group. If you want to play a hexadin because you've done some white room analysis of the massive crit-smite damage you could do in a single turn when all of your buffs are active - Hexblade Curse, Hex, Haste, and Vow of Enmity supercharged by Elven Accuracy - I can say that it may not be as awesome as you think it will be. It will take a minimum of 4 turns to get all of that up and running. Your party members aren't going to wait around letting a monster have it's way while you power up. A lot of times the fight was over before I could get all of my buffs up (eventually I also had levels of sorcerer so I could cast a quickened Haste spell). And then the one time, at 12th level, everything worked perfectly and I had time to set up my buffs before the fight, I landed 3 Flame Tongue crit smites in one round doing over 250hp of damage, which sounds fun but it wasn't. In 2 rounds we obliterated a BBEG the group had spent multiple sessions tracking down and preparing to fight. I immediately felt bad for hogging the spotlight and making a major achievement feel anticlimactic. Maybe that would be OK in a lot of groups, but I and some of the others in this group have been playing since 1e and it just didn't feel right. I think the episode took the wind out of the sails for the DM and the campaign went on hiatus soon after that. We all still play as a group, but I'm more focused on RP and doing my part to ensure everyone is having fun instead of how to eke more power out of the already awesome paladin class.</p></blockquote><p></p>
[QUOTE="Volund, post: 7536794, member: 6872597"] Nice analysis. I see this build fairly often and have played it twice myself: once starting at level 1, and another time in a different group starting at level 9. From experience starting at level 1, getting EB, Hexblade Curse, a short rest recharging Shield spell, and unifying your attack and spellcasting stats are all worthwhile even if you never took another level of warlock. Also, that one level dip is very painful to experience when you play just 3 hours every other week and you need an extra 9000 xp to finally feel like a full-fledged paladin with Extra Attack and Aura. I took my HB dip after Paladin 2 in order to have smites, spells, and a fighting style. Here is my cautionary tale about playing a high level Paladin/Hexblade/Sorcerer: Paladins and Hexblades are already very potent classes by themselves and combining them for an even more powerful PC may not be a good fit your group. If you want to play a hexadin because you've done some white room analysis of the massive crit-smite damage you could do in a single turn when all of your buffs are active - Hexblade Curse, Hex, Haste, and Vow of Enmity supercharged by Elven Accuracy - I can say that it may not be as awesome as you think it will be. It will take a minimum of 4 turns to get all of that up and running. Your party members aren't going to wait around letting a monster have it's way while you power up. A lot of times the fight was over before I could get all of my buffs up (eventually I also had levels of sorcerer so I could cast a quickened Haste spell). And then the one time, at 12th level, everything worked perfectly and I had time to set up my buffs before the fight, I landed 3 Flame Tongue crit smites in one round doing over 250hp of damage, which sounds fun but it wasn't. In 2 rounds we obliterated a BBEG the group had spent multiple sessions tracking down and preparing to fight. I immediately felt bad for hogging the spotlight and making a major achievement feel anticlimactic. Maybe that would be OK in a lot of groups, but I and some of the others in this group have been playing since 1e and it just didn't feel right. I think the episode took the wind out of the sails for the DM and the campaign went on hiatus soon after that. We all still play as a group, but I'm more focused on RP and doing my part to ensure everyone is having fun instead of how to eke more power out of the already awesome paladin class. [/QUOTE]
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Is it worth it to dip Hexblade as a Paladin? A level by level comparison
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