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General Tabletop Discussion
*Dungeons & Dragons
Is it worth taking damage in order to do your stuff?
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<blockquote data-quote="Huntsman57" data-source="post: 6783900" data-attributes="member: 6803721"><p>RP aside, every decision is a cost/benefit analysis. In this case, taking yourself entirely out of the fight to avoid 1 instance of damage? It sounds like that spell exceeded its casters expectations by a long shot. Spike Growth is a 2nd level spell and the caster essentially had the impact of having cast Maze instead.</p><p></p><p>As far as my cost/benefit analysis, unless that damage would have put him down or we knew with certainty that he would have been almost entirely ineffectual in the combat, his actions had a decidedly negative cost/benefit.</p></blockquote><p></p>
[QUOTE="Huntsman57, post: 6783900, member: 6803721"] RP aside, every decision is a cost/benefit analysis. In this case, taking yourself entirely out of the fight to avoid 1 instance of damage? It sounds like that spell exceeded its casters expectations by a long shot. Spike Growth is a 2nd level spell and the caster essentially had the impact of having cast Maze instead. As far as my cost/benefit analysis, unless that damage would have put him down or we knew with certainty that he would have been almost entirely ineffectual in the combat, his actions had a decidedly negative cost/benefit. [/QUOTE]
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Community
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Is it worth taking damage in order to do your stuff?
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