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General Tabletop Discussion
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Is it worth taking damage in order to do your stuff?
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<blockquote data-quote="The Crimson Binome" data-source="post: 6784598" data-attributes="member: 6775031"><p>Most of the healing options in the DMG are concerned with the rate of recovering Hit Dice and the conditions surrounding their expenditure, but none of them prevent someone from recovering zero to full over the span of a short rest. You wouldn't be able to pull that trick on consecutive weeks, and you would need some mundane medical assistance during your overnight short rest, but it's still zero-to-full overnight - which means you probably weren't actually injured when that spear hit you for 30 damage.</p><p></p><p>Lingering Injuries would allow for the narrative construct of getting hurt, but it requires a strong de-coupling of HP from injury in order to do so. You could have an internal injury while you're at full HP, or you could have nothing wrong with you while you're at 1/42 HP. And if physical injury <em>isn't</em> represented through HP loss, then it raises the question of what in-game reality HP actually <em>do</em> represent, and how characters are aware of it when they need healing.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6784598, member: 6775031"] Most of the healing options in the DMG are concerned with the rate of recovering Hit Dice and the conditions surrounding their expenditure, but none of them prevent someone from recovering zero to full over the span of a short rest. You wouldn't be able to pull that trick on consecutive weeks, and you would need some mundane medical assistance during your overnight short rest, but it's still zero-to-full overnight - which means you probably weren't actually injured when that spear hit you for 30 damage. Lingering Injuries would allow for the narrative construct of getting hurt, but it requires a strong de-coupling of HP from injury in order to do so. You could have an internal injury while you're at full HP, or you could have nothing wrong with you while you're at 1/42 HP. And if physical injury [I]isn't[/I] represented through HP loss, then it raises the question of what in-game reality HP actually [I]do[/I] represent, and how characters are aware of it when they need healing. [/QUOTE]
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Is it worth taking damage in order to do your stuff?
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