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General Tabletop Discussion
*Dungeons & Dragons
Is it worth taking damage in order to do your stuff?
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<blockquote data-quote="Tony Vargas" data-source="post: 6784654" data-attributes="member: 996"><p>Well, within limits, I guess, there's a lot of stuff I'd want as a player that hasn't found it's way to 5e yet. ;P</p><p></p><p>But, there's no appreciable difference between using a variant out of the DMG and declining to use a rule in the PH. If varying the number of HD recovered over time isn't enough, reducing max HD or eliminating them is pretty trivial.</p><p></p><p>I can see how dreaming up your own wound-tracking system over and above hps might be a bit of a design burden, though.</p><p></p><p>It does seem a little extreme a resort.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6784654, member: 996"] Well, within limits, I guess, there's a lot of stuff I'd want as a player that hasn't found it's way to 5e yet. ;P But, there's no appreciable difference between using a variant out of the DMG and declining to use a rule in the PH. If varying the number of HD recovered over time isn't enough, reducing max HD or eliminating them is pretty trivial. I can see how dreaming up your own wound-tracking system over and above hps might be a bit of a design burden, though. It does seem a little extreme a resort. [/QUOTE]
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Community
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Is it worth taking damage in order to do your stuff?
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