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Is it worth taking damage in order to do your stuff?
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<blockquote data-quote="Clancey" data-source="post: 6784815" data-attributes="member: 6787498"><p>Regarding the OP: A Rogue is usually a support character in my view. At least until my newest which is a SCAG Swashbuckler. Assassins Thieves and Arcane Tricksters usually have the criminal background, so they would not have risked the damage unless there was a really compelling reason to do so. </p><p></p><p>OTOH, I have a LG Ranger that was just in a situation where a "monster" had been talked into letting all the characters forge +1 weapons and armor (I'm sure most here know where I am talking about), but then the party got greedy and saw a couple of things they liked and started attacking the creature. My Ranger stepped out of the room thinking he would drag the bodies out and heal them if it was possible - he did have some potions and cure spells. Fortunately for the party, there were some incredible rolls made and the encounter was over after one and a half rounds. I felt bad as a player, but my Ranger left feeling good about himself. In the end there was an item that none of the others could/would use and he ended up with probably the most powerful magic item in the module - go figure. Not sure how the party will view his actions, as that ended our last session. He might pay a price down the line, but that's what Role playing is for me.</p><p></p><p>In the OP, a front line meat shield would've charged in with relish if I was playing them, but MUs and Rogues are the Artillery, not the grunts, and are generally very squishy.</p></blockquote><p></p>
[QUOTE="Clancey, post: 6784815, member: 6787498"] Regarding the OP: A Rogue is usually a support character in my view. At least until my newest which is a SCAG Swashbuckler. Assassins Thieves and Arcane Tricksters usually have the criminal background, so they would not have risked the damage unless there was a really compelling reason to do so. OTOH, I have a LG Ranger that was just in a situation where a "monster" had been talked into letting all the characters forge +1 weapons and armor (I'm sure most here know where I am talking about), but then the party got greedy and saw a couple of things they liked and started attacking the creature. My Ranger stepped out of the room thinking he would drag the bodies out and heal them if it was possible - he did have some potions and cure spells. Fortunately for the party, there were some incredible rolls made and the encounter was over after one and a half rounds. I felt bad as a player, but my Ranger left feeling good about himself. In the end there was an item that none of the others could/would use and he ended up with probably the most powerful magic item in the module - go figure. Not sure how the party will view his actions, as that ended our last session. He might pay a price down the line, but that's what Role playing is for me. In the OP, a front line meat shield would've charged in with relish if I was playing them, but MUs and Rogues are the Artillery, not the grunts, and are generally very squishy. [/QUOTE]
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Is it worth taking damage in order to do your stuff?
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