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Is it wrong for a game to have an agenda?
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<blockquote data-quote="FireLance" data-source="post: 2031496" data-attributes="member: 3424"><p>Like Arwink said, it is practically impossible to have a game system without an agenda. The minute the designer of a game or a module places an objective or a goal before the PCs, he promotes certain ends as desirable. If he further makes it easier to achieve the objectives through certain means rather than others, consciously or unconsciously, through the setting or the mechanics, he promotes certain means as superior.</p><p></p><p>The ends and means can be as uncontroversial as saving the princess by defeating the Black Knight in honorable combat, but the promotion of certain ends and means still occurs.</p><p></p><p>For my part, whether or not a game promotes a particular agenda is only one factor that determines whether or not I will enjoy the game, but if the agenda is something I agree with, it is naturally more likely that I will do so. Given that the agenda will also determine the mechanics of the game, it will also likely determine how much of the mechanics i will use. For example, if I do not agree that oozes need to be given any additional advantages, I will probably not have any use for feats, spells and prestige classes that grant extra powers to oozes.</p></blockquote><p></p>
[QUOTE="FireLance, post: 2031496, member: 3424"] Like Arwink said, it is practically impossible to have a game system without an agenda. The minute the designer of a game or a module places an objective or a goal before the PCs, he promotes certain ends as desirable. If he further makes it easier to achieve the objectives through certain means rather than others, consciously or unconsciously, through the setting or the mechanics, he promotes certain means as superior. The ends and means can be as uncontroversial as saving the princess by defeating the Black Knight in honorable combat, but the promotion of certain ends and means still occurs. For my part, whether or not a game promotes a particular agenda is only one factor that determines whether or not I will enjoy the game, but if the agenda is something I agree with, it is naturally more likely that I will do so. Given that the agenda will also determine the mechanics of the game, it will also likely determine how much of the mechanics i will use. For example, if I do not agree that oozes need to be given any additional advantages, I will probably not have any use for feats, spells and prestige classes that grant extra powers to oozes. [/QUOTE]
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Is it wrong for a game to have an agenda?
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