Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Is it wrong for a game to have an agenda?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Trickstergod" data-source="post: 2032079" data-attributes="member: 10825"><p>It all depends on how two-dimensional it is and how blatant. </p><p></p><p>For example, Psion mentioned having a problem with an "all religions are evil" game. Personally, I think something like that is exceedingly easy to make into a playable game. It's already integrated into some settings, such as the Defiers of Planescape. I'm sure any number of people would hop on-board a game where the game centered around the Defiers and readily go along with the all religions are evil plot the DM set-up. They might not even realize what the DM was getting at regardless of how blatant it was. Heck, considering how Planescape decided good doesn't necessarily mean good, anyway (witness the Harmonium), certain things could conceivably be stretched quite a bit. </p><p></p><p>Of course, Planescape has the distinguishing mark of not necessarily supporting that agenda. The Defiers are just one of many Factions, after all. So the setting doesn't have an agenda, per se, even though an individual DM might. </p><p></p><p>Similarly, many of the World of Darkness games can be considered to have their own agenda. Just on a fairly inoffensive issue, there's a strong, anti-technology thread that winds its way through Werewolf: the Apocalypse, Mage: the Ascension, and Changeling: the Dreaming. </p><p></p><p>One thing that I think is important is that, even if a game does have an agenda, it needs to show that those who serve whatever the antagonist happens to be aren't necessarily bad folk. Or, at least, have believable characteristics to them. </p><p></p><p>Perhaps in the "Ooze uber alles" example, it might be that some ooze-hunter happened to have had his father killed by an ooze. Or perhaps he just has a family that he loves and cherishes. Or whatever. Or perhaps it just has some ooze that really needs to be locked up. Or whatever. </p><p></p><p>The point is, an agenda can be fine so long as that it's willing to concede some flaws in its self or some merits in whatever it's opposed to. That, while over-all said agenda might be dandy, it's not perfect and it's opposite isn't completely worthless. </p><p></p><p>Even then, it can be obnoxious. But I think that's a matter of how much you agree or disagree with something. </p><p></p><p>And, all told, I think it's rare to find anything without some form of an agenda to it, even if it isn't necessarily a conscious one. A writer of such and such a religious, political and social mindset is likely to have protagonists that reflect those viewpoints and antagonists that reflect their opposites. </p><p></p><p>Is it wrong to put an agenda in, though? Deliberately, at least? Hmmm...no, I don't think so. But it needs to fulfill those two things I mentioned: it can't be two-dimensional and it can't be blatant. Otherwise, it becomes preachy, even if I happen to agree with whatever the point is. Too many written works have an agenda for me to really say that it's a bad thing.</p></blockquote><p></p>
[QUOTE="Trickstergod, post: 2032079, member: 10825"] It all depends on how two-dimensional it is and how blatant. For example, Psion mentioned having a problem with an "all religions are evil" game. Personally, I think something like that is exceedingly easy to make into a playable game. It's already integrated into some settings, such as the Defiers of Planescape. I'm sure any number of people would hop on-board a game where the game centered around the Defiers and readily go along with the all religions are evil plot the DM set-up. They might not even realize what the DM was getting at regardless of how blatant it was. Heck, considering how Planescape decided good doesn't necessarily mean good, anyway (witness the Harmonium), certain things could conceivably be stretched quite a bit. Of course, Planescape has the distinguishing mark of not necessarily supporting that agenda. The Defiers are just one of many Factions, after all. So the setting doesn't have an agenda, per se, even though an individual DM might. Similarly, many of the World of Darkness games can be considered to have their own agenda. Just on a fairly inoffensive issue, there's a strong, anti-technology thread that winds its way through Werewolf: the Apocalypse, Mage: the Ascension, and Changeling: the Dreaming. One thing that I think is important is that, even if a game does have an agenda, it needs to show that those who serve whatever the antagonist happens to be aren't necessarily bad folk. Or, at least, have believable characteristics to them. Perhaps in the "Ooze uber alles" example, it might be that some ooze-hunter happened to have had his father killed by an ooze. Or perhaps he just has a family that he loves and cherishes. Or whatever. Or perhaps it just has some ooze that really needs to be locked up. Or whatever. The point is, an agenda can be fine so long as that it's willing to concede some flaws in its self or some merits in whatever it's opposed to. That, while over-all said agenda might be dandy, it's not perfect and it's opposite isn't completely worthless. Even then, it can be obnoxious. But I think that's a matter of how much you agree or disagree with something. And, all told, I think it's rare to find anything without some form of an agenda to it, even if it isn't necessarily a conscious one. A writer of such and such a religious, political and social mindset is likely to have protagonists that reflect those viewpoints and antagonists that reflect their opposites. Is it wrong to put an agenda in, though? Deliberately, at least? Hmmm...no, I don't think so. But it needs to fulfill those two things I mentioned: it can't be two-dimensional and it can't be blatant. Otherwise, it becomes preachy, even if I happen to agree with whatever the point is. Too many written works have an agenda for me to really say that it's a bad thing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Is it wrong for a game to have an agenda?
Top