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Is it wrong for NPCs to block a 'detect evil' check by a PC?
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<blockquote data-quote="frankthedm" data-source="post: 2974044" data-attributes="member: 1164"><p>Definitely. Depending on how one wants to cost it as a Wondrous item, it can be real cheap. </p><p></p><p>For a cosmopolitan game where being detected as evil is not that big of a deal or It is considered ‘wrong’ for a paladin to use his gods’ given ability…</p><p>2000k for a phylactery or necklace { 2nd level bard [minimum cast] x 1st level spell x 2k gp x .5 [24 hour duration]</p><p>3000k for non customary slot. </p><p>4000k for non slotted.</p><p></p><p>For campaigns where being detected as evil is a big problem, I recommend costing it a touch higher</p><p>6000k for a phylactery or necklace {3rd level cleric [minimum cast] x 2nd level spell x 2k gp x .5 [24 hour duration]</p><p>9000k for non customary slot. </p><p>12000k for non slotted.I slightly disagree on this. The fact the person has an evil aura is evidence of their crimes. A paladin being merciful can stay his blade against a being only faintly evil, in the hopes of redeeming the lowly being, but to stay his blade against the truly wicked is a dereliction of his gods’ given duty. </p><p></p><p>I like to think of the aura strengths of detect evil as “desire to smite”</p><p></p><p>Faint: Proving your mercy would be for the best, but let not the wicked benefit from such.</p><p>Moderate: Enough foul deeds committed that a Merciful end is more than deserved.</p><p>Strong: Their path is chosen, Destroy without delay, but minimize the disorder that might occur in delivering justice.</p><p>Overwhelming: Cut this fiend down now! You need heed no law of the mortal world for a greater one had decreed the fiend’s fate.</p><p></p><p>Evil beings should fear paladins. There is a reason the ability is not called <strong>Subdue Evil[Su]</strong></p></blockquote><p></p>
[QUOTE="frankthedm, post: 2974044, member: 1164"] Definitely. Depending on how one wants to cost it as a Wondrous item, it can be real cheap. For a cosmopolitan game where being detected as evil is not that big of a deal or It is considered ‘wrong’ for a paladin to use his gods’ given ability… 2000k for a phylactery or necklace { 2nd level bard [minimum cast] x 1st level spell x 2k gp x .5 [24 hour duration] 3000k for non customary slot. 4000k for non slotted. For campaigns where being detected as evil is a big problem, I recommend costing it a touch higher 6000k for a phylactery or necklace {3rd level cleric [minimum cast] x 2nd level spell x 2k gp x .5 [24 hour duration] 9000k for non customary slot. 12000k for non slotted.I slightly disagree on this. The fact the person has an evil aura is evidence of their crimes. A paladin being merciful can stay his blade against a being only faintly evil, in the hopes of redeeming the lowly being, but to stay his blade against the truly wicked is a dereliction of his gods’ given duty. I like to think of the aura strengths of detect evil as “desire to smite” Faint: Proving your mercy would be for the best, but let not the wicked benefit from such. Moderate: Enough foul deeds committed that a Merciful end is more than deserved. Strong: Their path is chosen, Destroy without delay, but minimize the disorder that might occur in delivering justice. Overwhelming: Cut this fiend down now! You need heed no law of the mortal world for a greater one had decreed the fiend’s fate. Evil beings should fear paladins. There is a reason the ability is not called [B]Subdue Evil[Su][/B] [/QUOTE]
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Is it wrong for NPCs to block a 'detect evil' check by a PC?
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