Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Is it wrong for NPCs to block a 'detect evil' check by a PC?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="painandgreed" data-source="post: 2976063" data-attributes="member: 24969"><p>Except that it's a court of "Law", not a court of "Good".</p><p></p><p>I'd say that about a third of the population (plus or minus some due to culture) will end up as detecting evil. Typiclly, good societies will not oppress the evil, as they have a respect for life and other sentient being not just other good ones. If they just went around smiting all evil, then they would be no better than those they smite (although they may try and convince themselves otherwise). Even good societies will have actions that could be evil and quite legal. LE types such as the evil landlord may operate quite well in such a society. Nobody will like them, but they will not be smited because he is obeying the laws of society and only preforming actions that neutral or even good people take but he just enjoys his work. So such tactics as detecting everybody gives no real information, nor does it give reason to act.</p><p></p><p>Want to mess with the paladin? Have a neutral person committing the actions and a prominent evil one who, although evil, wishes to see the person brougt to justice. There could even be a murder mystery where a good person perfromed the murder. Good people snap also and aren't aways willing to confess their sins. </p><p></p><p>As to whether or not it is ok for an evil NPC to disguise his alignment, it's not unheard of. Most towns have clerics who can cast such spells, and it is not unlikely they might do so, particularly if something has been done that points to evil being done. Now, doing it just because you have a PC with that ability is not good. My rule of thumb is, "Would I have given said evil person such protection even if the party couldn't detect evil?" If the answer is yes, then I go ahead and give them the protection.</p><p></p><p>Of course, if evil comes in variations of degree, those degrees are related to the actions on has actually taken, and Detect Evil can determine those degees, then at a certain point, a person could be judged to be so evil that they would have preformed something worth smiting. As I run it, deeds not words make alignment. If a person values life or hates it but never actually acts upon those feelings, then they are neutral. To be good or evil requires some actual good or evil acts. To be really good or really evil requires some really good or evil acts. It also acts the other way around and good or evil people are compeled to commit actions according to their alignment or eventually suffer alignment change. An assasin that hides out in a village as a good person, cannot commit good acts as part of his cover any more than a paladin could commit evil acts to disguise his nature. If they try, their alignments will gradually lessen head to neutral, and then conform to their actions.</p></blockquote><p></p>
[QUOTE="painandgreed, post: 2976063, member: 24969"] Except that it's a court of "Law", not a court of "Good". I'd say that about a third of the population (plus or minus some due to culture) will end up as detecting evil. Typiclly, good societies will not oppress the evil, as they have a respect for life and other sentient being not just other good ones. If they just went around smiting all evil, then they would be no better than those they smite (although they may try and convince themselves otherwise). Even good societies will have actions that could be evil and quite legal. LE types such as the evil landlord may operate quite well in such a society. Nobody will like them, but they will not be smited because he is obeying the laws of society and only preforming actions that neutral or even good people take but he just enjoys his work. So such tactics as detecting everybody gives no real information, nor does it give reason to act. Want to mess with the paladin? Have a neutral person committing the actions and a prominent evil one who, although evil, wishes to see the person brougt to justice. There could even be a murder mystery where a good person perfromed the murder. Good people snap also and aren't aways willing to confess their sins. As to whether or not it is ok for an evil NPC to disguise his alignment, it's not unheard of. Most towns have clerics who can cast such spells, and it is not unlikely they might do so, particularly if something has been done that points to evil being done. Now, doing it just because you have a PC with that ability is not good. My rule of thumb is, "Would I have given said evil person such protection even if the party couldn't detect evil?" If the answer is yes, then I go ahead and give them the protection. Of course, if evil comes in variations of degree, those degrees are related to the actions on has actually taken, and Detect Evil can determine those degees, then at a certain point, a person could be judged to be so evil that they would have preformed something worth smiting. As I run it, deeds not words make alignment. If a person values life or hates it but never actually acts upon those feelings, then they are neutral. To be good or evil requires some actual good or evil acts. To be really good or really evil requires some really good or evil acts. It also acts the other way around and good or evil people are compeled to commit actions according to their alignment or eventually suffer alignment change. An assasin that hides out in a village as a good person, cannot commit good acts as part of his cover any more than a paladin could commit evil acts to disguise his nature. If they try, their alignments will gradually lessen head to neutral, and then conform to their actions. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Is it wrong for NPCs to block a 'detect evil' check by a PC?
Top