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Is it "wrong" to not like other systems?
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<blockquote data-quote="Desdichado" data-source="post: 2226379" data-attributes="member: 2205"><p>I dunno; d20 Modern arguably covers a very wide range of games. <em>Unearthed Arcana</em> was also released as totally open content, making all kinds of modifications part of the core "d20 system."</p><p></p><p>Uh, yeah, except that even Blue Rose and M&M, which are probably among the most radical of d20 alterations really only change, what, 15-20% of the core rules? Or even less?</p><p></p><p>Some variant of d20. Your question still isn't parsing with me. Do you ask the same thing about the Storyteller system? Pretty much everyone's familiar with the Storyteller system (unless you only play D&D, of course! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />) but there's not master document for it. There are variants of it in the various oWoD games, nWoD, Exalted, and various other games that have come out over the years.</p><p></p><p>The same is true of Decipher's CODA system. It's in Star Trek and Lord of the Rings, but there's no "CODA System" book. I don't recall ever seeing a BRP book that wasn't already a BRP variant like Stormbringer, or Cthulhu or Runequest. I don't recall seeing a book for AEG's house system, just games that used it like 7th Sea and Legend of the Five Rings.</p><p></p><p>It seems to me you're saying that without a basic book like GURPS, you don't want to admit to a system actually existing. I don't understand what you're driving at.</p><p></p><p>I don't see how that's relevent, though.</p><p></p><p>Have you ever seen Darkness & Dread? Have you ever seen d20 Call of Cthulhu? Have you ever seen Ken Hood's Grim N Gritty modular add-on? I think there's some objectivity to comparing how well a system accomplishes certain things, and those variants are among the "least heroic" I've seen in any system.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 2226379, member: 2205"] I dunno; d20 Modern arguably covers a very wide range of games. [i]Unearthed Arcana[/i] was also released as totally open content, making all kinds of modifications part of the core "d20 system." Uh, yeah, except that even Blue Rose and M&M, which are probably among the most radical of d20 alterations really only change, what, 15-20% of the core rules? Or even less? Some variant of d20. Your question still isn't parsing with me. Do you ask the same thing about the Storyteller system? Pretty much everyone's familiar with the Storyteller system (unless you only play D&D, of course! ;)) but there's not master document for it. There are variants of it in the various oWoD games, nWoD, Exalted, and various other games that have come out over the years. The same is true of Decipher's CODA system. It's in Star Trek and Lord of the Rings, but there's no "CODA System" book. I don't recall ever seeing a BRP book that wasn't already a BRP variant like Stormbringer, or Cthulhu or Runequest. I don't recall seeing a book for AEG's house system, just games that used it like 7th Sea and Legend of the Five Rings. It seems to me you're saying that without a basic book like GURPS, you don't want to admit to a system actually existing. I don't understand what you're driving at. I don't see how that's relevent, though. Have you ever seen Darkness & Dread? Have you ever seen d20 Call of Cthulhu? Have you ever seen Ken Hood's Grim N Gritty modular add-on? I think there's some objectivity to comparing how well a system accomplishes certain things, and those variants are among the "least heroic" I've seen in any system. [/QUOTE]
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