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Is it "wrong" to not like other systems?
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<blockquote data-quote="Psion" data-source="post: 2226962" data-attributes="member: 172"><p>You see, Belen's quote there is just another example. It's real easy to read extemism into it... but really, it sounds like he might just be refuting the other extreme. There are folks out there who say things like "D20 doesn't do anything well but fantasy". The above statement seems a valid response to such a claim.</p><p></p><p>D20 can do lots in a <em>satisfactory</em> manner. Will it handle all genres as well as games made for those genres? I would think not, but I don't think BelenUmeria's statement says that. </p><p></p><p>As an example, I personally think classes and levels are a somewhat poor model for Supers, because many supers powers are often invariant of training, experience, and expertise, so it doesn't make too much sense to me to associate such things as class skills, attack bonus, etc. with powers, and powers are a central edifice of supers games. So, AFAIAC, you should not try to represent supers with classes and levels as they exist in core d20. Indeed, M&M does not.</p><p></p><p>I must say, though, I am surprised how far some authors have pushed classes and levels. (Yet in other cases, I am disappointed at how limited in vision some have been.) I don't think BESM d20 pushes classes to supreme flexibility, but they have created a nice compromise between the guideance of classes and the flexibility of point based systems.</p></blockquote><p></p>
[QUOTE="Psion, post: 2226962, member: 172"] You see, Belen's quote there is just another example. It's real easy to read extemism into it... but really, it sounds like he might just be refuting the other extreme. There are folks out there who say things like "D20 doesn't do anything well but fantasy". The above statement seems a valid response to such a claim. D20 can do lots in a [i]satisfactory[/i] manner. Will it handle all genres as well as games made for those genres? I would think not, but I don't think BelenUmeria's statement says that. As an example, I personally think classes and levels are a somewhat poor model for Supers, because many supers powers are often invariant of training, experience, and expertise, so it doesn't make too much sense to me to associate such things as class skills, attack bonus, etc. with powers, and powers are a central edifice of supers games. So, AFAIAC, you should not try to represent supers with classes and levels as they exist in core d20. Indeed, M&M does not. I must say, though, I am surprised how far some authors have pushed classes and levels. (Yet in other cases, I am disappointed at how limited in vision some have been.) I don't think BESM d20 pushes classes to supreme flexibility, but they have created a nice compromise between the guideance of classes and the flexibility of point based systems. [/QUOTE]
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