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Is it wrong to want a fair share?
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<blockquote data-quote="Shallown" data-source="post: 1821760" data-attributes="member: 1368"><p>How my group splits treasure changes as new characters are brought in the group. When we lost 3 of 5 characters within a session or two the method we used changed based on the characters personalities. Treasure distribution is in the hands of the characters. Before one character more or less decided who got what and how money was used. He kept track of party funds etc. Now we split everything between the party with an extra share going to the party fund. Now if you want an item you buy at the same price the party could sell it (basically 1/2). If you don't have enough you borrow the extra from the party fund. So If you can't afford the sword +3 from the treasure you pay your split and borrow the rest from the party fund. Also party fund buys items useful to everyone and all curatives (which are always useful). Party fund pays dues, taxes, living expenses and healing when needed. We have decided not to use any resurrection or raise dead magic. We also fund the Wizard's Spell books and some party Scrolls made by the wizards. How the party fund is used is decided on by one character and then possible vetoed by the rest. Luckily no one is playing a greedy or copper pinching character. We are all fairly relaxed about it wanting the best for each other to increase our survivability.</p><p></p><p>We did the same thing in a previous campaign but the person administering the party fund was a proclaimed thief who made sure he had the best stuff but still wanted to increase his survivability so made sure the party was never seriously short changed. He was just arrogant and thought he was the most important person, which may or may not have been true. </p><p></p><p>Basically Characters decide the splits and different alignments and personalities will determine that. </p><p></p><p></p><p>The treasure distribution by the GM could fill an entirely different thread. I think treasure done by the gm should provide be believable within the games context. So if a bad guy has a magic sword he uses it if he can or has a reason he doesn't. And there isn't tons of gold just lying around without a reason. How tailored it is depends on the Gm's World/gaming view. </p><p></p><p>Later</p></blockquote><p></p>
[QUOTE="Shallown, post: 1821760, member: 1368"] How my group splits treasure changes as new characters are brought in the group. When we lost 3 of 5 characters within a session or two the method we used changed based on the characters personalities. Treasure distribution is in the hands of the characters. Before one character more or less decided who got what and how money was used. He kept track of party funds etc. Now we split everything between the party with an extra share going to the party fund. Now if you want an item you buy at the same price the party could sell it (basically 1/2). If you don't have enough you borrow the extra from the party fund. So If you can't afford the sword +3 from the treasure you pay your split and borrow the rest from the party fund. Also party fund buys items useful to everyone and all curatives (which are always useful). Party fund pays dues, taxes, living expenses and healing when needed. We have decided not to use any resurrection or raise dead magic. We also fund the Wizard's Spell books and some party Scrolls made by the wizards. How the party fund is used is decided on by one character and then possible vetoed by the rest. Luckily no one is playing a greedy or copper pinching character. We are all fairly relaxed about it wanting the best for each other to increase our survivability. We did the same thing in a previous campaign but the person administering the party fund was a proclaimed thief who made sure he had the best stuff but still wanted to increase his survivability so made sure the party was never seriously short changed. He was just arrogant and thought he was the most important person, which may or may not have been true. Basically Characters decide the splits and different alignments and personalities will determine that. The treasure distribution by the GM could fill an entirely different thread. I think treasure done by the gm should provide be believable within the games context. So if a bad guy has a magic sword he uses it if he can or has a reason he doesn't. And there isn't tons of gold just lying around without a reason. How tailored it is depends on the Gm's World/gaming view. Later [/QUOTE]
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