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Is it wrong to want a fair share?
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<blockquote data-quote="Lord Pendragon" data-source="post: 1822300" data-attributes="member: 707"><p>dreaded_beast's post very eloquently stated my general position on party treasure.</p><p></p><p>In my current game, items are given to whomever wants them, with disputes being solved either A) by whomever has significantly less gear (they get priority), or B) if both PCs have roughly the same gear, rock-paper-scissors. After all the items are claimed, those unwanted are sold off, and then the resulting money (from item sales and coin loot) is divided. But the division is uneven, so that PCs with significantly more loot get significantly less (or no) gold.</p><p></p><p>The point of the system is that it attempts to constantly even out the gear value of the party. Items that are useful to the party are <em>not</em> sold when they could be used instead, but the system tries to balance itself out by A) giving treasure-lite PCs priority in selecting from new loot, and B) using coinage to address the imbalance each time it is divided.</p><p></p><p>So my practice is somewhat in between the two extremes we've seen in this thread so far. We neither sell items that could best be used by the party, but neither do we ignore an imbalance in gear.</p><p></p><p>My reason for starting this thread in the first place was the feeling I got from the other thread, that merely <em>wanting</em> to have an equal share was somehow audacious. That regardless of what the party finds or how magic-starved/bloated a certain PC is, no player should even <em>think</em> of wanting his PC to have as many toys as the others. <em>This</em> is the attitude that I find so annoying.</p></blockquote><p></p>
[QUOTE="Lord Pendragon, post: 1822300, member: 707"] dreaded_beast's post very eloquently stated my general position on party treasure. In my current game, items are given to whomever wants them, with disputes being solved either A) by whomever has significantly less gear (they get priority), or B) if both PCs have roughly the same gear, rock-paper-scissors. After all the items are claimed, those unwanted are sold off, and then the resulting money (from item sales and coin loot) is divided. But the division is uneven, so that PCs with significantly more loot get significantly less (or no) gold. The point of the system is that it attempts to constantly even out the gear value of the party. Items that are useful to the party are [i]not[/i] sold when they could be used instead, but the system tries to balance itself out by A) giving treasure-lite PCs priority in selecting from new loot, and B) using coinage to address the imbalance each time it is divided. So my practice is somewhat in between the two extremes we've seen in this thread so far. We neither sell items that could best be used by the party, but neither do we ignore an imbalance in gear. My reason for starting this thread in the first place was the feeling I got from the other thread, that merely [i]wanting[/i] to have an equal share was somehow audacious. That regardless of what the party finds or how magic-starved/bloated a certain PC is, no player should even [i]think[/i] of wanting his PC to have as many toys as the others. [i]This[/i] is the attitude that I find so annoying. [/QUOTE]
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