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Is it wrong to want a fair share?
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<blockquote data-quote="Doug McCrae" data-source="post: 1822573" data-attributes="member: 21169"><p>Here's how we've done it in our current game. The party is sixth level. Griselda (played by me), a wizard-necromancer 6. Blue AKA The Raven, a half-demon rogue 3/barbarian 1. Zel-Vickers, a warforged cleric 6.</p><p></p><p>Treasure so far, all rolled randomly I believe:</p><p>Ghost touch longsword +3 (32 000gp)</p><p>Dusty rose ioun stone, +1 AC (5 000gp)</p><p>Gloves that increase unarmed damage a dice category (?)</p><p>Wand of burning hands, 1st level (750 gp)</p><p>Arcane scroll of dimensional anchor (700 gp)</p><p>Potion of barkskin +2 (300gp)</p><p>Potion of cure light wounds (50 gp)</p><p></p><p>The cleric recently made himself a maul +1, using 1500gp from party funds to do so, which me and the Raven both agreed to.</p><p></p><p>I got the wand of burning hands, which I subsequently sold on realising it was a pile of waz, the money returning to party funds. I refused to be considered for the ioun stone, cause I don't need AC - the two melee guys job is partly to keep it that way after all. They played a hand of poker for it and the Raven won. He also received the ghost touch longsword, cause he's the only one with martial weapons proficiency, and the gloves cause he'll get claw attacks later. The scroll was sold cause I can't cast abjuration spells. Zel-Vickers has the potions.</p><p></p><p>We're actually quite communistic though. Most of our money is in a party fund and although it hasn't been spelled out, I feel the magic items are also party owned, only temporarily carried by an individual.</p><p></p><p>I'm pretty happy with the situation so far, though it'd be nice if I got some decent wizard items.</p></blockquote><p></p>
[QUOTE="Doug McCrae, post: 1822573, member: 21169"] Here's how we've done it in our current game. The party is sixth level. Griselda (played by me), a wizard-necromancer 6. Blue AKA The Raven, a half-demon rogue 3/barbarian 1. Zel-Vickers, a warforged cleric 6. Treasure so far, all rolled randomly I believe: Ghost touch longsword +3 (32 000gp) Dusty rose ioun stone, +1 AC (5 000gp) Gloves that increase unarmed damage a dice category (?) Wand of burning hands, 1st level (750 gp) Arcane scroll of dimensional anchor (700 gp) Potion of barkskin +2 (300gp) Potion of cure light wounds (50 gp) The cleric recently made himself a maul +1, using 1500gp from party funds to do so, which me and the Raven both agreed to. I got the wand of burning hands, which I subsequently sold on realising it was a pile of waz, the money returning to party funds. I refused to be considered for the ioun stone, cause I don't need AC - the two melee guys job is partly to keep it that way after all. They played a hand of poker for it and the Raven won. He also received the ghost touch longsword, cause he's the only one with martial weapons proficiency, and the gloves cause he'll get claw attacks later. The scroll was sold cause I can't cast abjuration spells. Zel-Vickers has the potions. We're actually quite communistic though. Most of our money is in a party fund and although it hasn't been spelled out, I feel the magic items are also party owned, only temporarily carried by an individual. I'm pretty happy with the situation so far, though it'd be nice if I got some decent wizard items. [/QUOTE]
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