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Is it wrong to want a fair share?
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<blockquote data-quote="Bleys" data-source="post: 1822593" data-attributes="member: 12367"><p>As has been said by several people, our group (and now that I think about it, pretty much every group I've played in over the last 24 years) uses the "work it out amongst ourselves in character" method. We don't assign values to the items and split them evenly. We don't even really judge a relative worth based on the item... we just all talk about what we might like, what we already have, and who we think needs a bit more of whatever. In the end it all ends up working out.</p><p></p><p>Actual currency is a little different, with things kept as more of a "party fund" and we all draw from it to get whatever we might want to pick up. Each character will also tend to keep at least a small stash for him or herself, and more frivolous things (like the 50 gp glass of wine in one adventure) will come out of that instead of the party fund.</p><p></p><p>My personal take on it is that I always approach it from my character's point of view and based on the character's personality. I have, in the past, played characters who are completely and totally self-centered, and who had a knack for being in the right place at the right time, when no other party members were around. In those situations he would take some of the better finds and keep them for himself, but leave enough that it looked like he was all for "party unity and teamwork". I didn't cause any out of character problems (maybe I've just been lucky and had the pleasure to game with a lot of very mature people who were great at keeping in character and out of character separate... I'm not going to complain <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />) but every once in a while it would get a raised eyebrow or a "we need to talk later" out of a character or two when he'd suddenly come up with something that no one had seen before <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>If you stay true to the character's personality and everyone else in the game does so as well, and keeps things strictly in character, just about any system of "spreading the wealth and divding the booty" (or should that be the other way around <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />) works out.</p><p></p><p>But then again I have been known to just ramble on and on and end up not saying much of value when all's said and done <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Bleys, post: 1822593, member: 12367"] As has been said by several people, our group (and now that I think about it, pretty much every group I've played in over the last 24 years) uses the "work it out amongst ourselves in character" method. We don't assign values to the items and split them evenly. We don't even really judge a relative worth based on the item... we just all talk about what we might like, what we already have, and who we think needs a bit more of whatever. In the end it all ends up working out. Actual currency is a little different, with things kept as more of a "party fund" and we all draw from it to get whatever we might want to pick up. Each character will also tend to keep at least a small stash for him or herself, and more frivolous things (like the 50 gp glass of wine in one adventure) will come out of that instead of the party fund. My personal take on it is that I always approach it from my character's point of view and based on the character's personality. I have, in the past, played characters who are completely and totally self-centered, and who had a knack for being in the right place at the right time, when no other party members were around. In those situations he would take some of the better finds and keep them for himself, but leave enough that it looked like he was all for "party unity and teamwork". I didn't cause any out of character problems (maybe I've just been lucky and had the pleasure to game with a lot of very mature people who were great at keeping in character and out of character separate... I'm not going to complain ;)) but every once in a while it would get a raised eyebrow or a "we need to talk later" out of a character or two when he'd suddenly come up with something that no one had seen before ;) If you stay true to the character's personality and everyone else in the game does so as well, and keeps things strictly in character, just about any system of "spreading the wealth and divding the booty" (or should that be the other way around ;)) works out. But then again I have been known to just ramble on and on and end up not saying much of value when all's said and done :D [/QUOTE]
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