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Is killing a Goblin who begs for mercy evil?
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<blockquote data-quote="Epametheus" data-source="post: 5738988" data-attributes="member: 719"><p>If the rank-and-file citizens of that country we're always in border skirmishes with are raiding our villages so that they can eat our flesh, then damn right. I'm not quite sure what you were actually trying to argue there.</p><p></p><p>As they're normally written, goblins, orcs, gnolls, derro, and the like have free will, but they are normally brought up to be utterly terrible. To them, mercy is a weakness to exploit, not a virtue to be honored. Some of those creatures, like hobgoblins or duergar, may actually have personal codes of honor and actually mean it. But most won't. Most probably wouldn't offer to surrender, either - if they don't give a damn when others try to do it, why would they expect differently? </p><p></p><p>If you run a campaign where those races are just neutral, don't really actively prey on other sentient creatures, and are misunderstood due to relentless propaganda, then sure, you'd be in the wrong to refuse surrender from one.</p><p></p><p>Likewise, hauling off and attacking a "monster" settlement that's actually living in peace and leaving its neighbors alone (ro even trading with its neighbors) is at best a chaotic act, if not an outright evil one.</p><p></p><p>But as normally written, most of the monster races form into what amount to bandit clans and enclaves, and launch raids on any of their neighbors at any time. The closest you can reach to peace with them is managing to hurt them badly enough that they'll stop attacking you. At least until their numbers recover...</p></blockquote><p></p>
[QUOTE="Epametheus, post: 5738988, member: 719"] If the rank-and-file citizens of that country we're always in border skirmishes with are raiding our villages so that they can eat our flesh, then damn right. I'm not quite sure what you were actually trying to argue there. As they're normally written, goblins, orcs, gnolls, derro, and the like have free will, but they are normally brought up to be utterly terrible. To them, mercy is a weakness to exploit, not a virtue to be honored. Some of those creatures, like hobgoblins or duergar, may actually have personal codes of honor and actually mean it. But most won't. Most probably wouldn't offer to surrender, either - if they don't give a damn when others try to do it, why would they expect differently? If you run a campaign where those races are just neutral, don't really actively prey on other sentient creatures, and are misunderstood due to relentless propaganda, then sure, you'd be in the wrong to refuse surrender from one. Likewise, hauling off and attacking a "monster" settlement that's actually living in peace and leaving its neighbors alone (ro even trading with its neighbors) is at best a chaotic act, if not an outright evil one. But as normally written, most of the monster races form into what amount to bandit clans and enclaves, and launch raids on any of their neighbors at any time. The closest you can reach to peace with them is managing to hurt them badly enough that they'll stop attacking you. At least until their numbers recover... [/QUOTE]
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Is killing a Goblin who begs for mercy evil?
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