Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Is killing something Good an inherently Evil act?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Zappo" data-source="post: 2214581" data-attributes="member: 633"><p>Interesting! Outsiders definitely have free will; they can't act against their alignment, but they are otherwise free to do whatever they want. I agree that this is a severe constraint, but it isn't the same as being, say, a golem or a zombie. Destroying a golem or a zombie isn't more Evil than wracking a car, to the point where we use the term "destroy" rather than "kill" for those creatures. Similarly, killing animals is usually Neutral as well (at least, in a medieval-ish context). So it seems that free will is indeed an important quality in determining the morality of a killing, but outsiders don't completely lack it. So why would killing a celestial be a greatly Evil act? Shouldn't it be little worse than killing, say, an animal?</p><p></p><p>I think that this is where the absolutist elements of D&D's alignments come into play. In D&D, Good and Evil are actual forces, like gravity or electromagnetism. They can be detected and measured; they can even be used to produce various useful effects. Leaving aside the idea of building Evil accelerators to find whether Evil is a wave or a particle, this means that in D&D there is a <em>direct</em> tie between certain actions, items and creatures, and morality itself. A link which doesn't depend on human observation - there are things that are Evil or Good even if they don't really do anything evil or good.</p><p></p><p>A [Good] Outsider is a creature of Good, in a very literal sense. Killing it means destroying a certain amount of Good, or at least dispersing it. This favors Evil and is therefore Evil, much like destroying a Good artefact or casting Unhallow. Regardless of whether the outsider was free-willed or not, though if he was, it certainly makes the act even <em>more</em> evil.</p><p></p><p>And again - despite all of this, circumstances can arise that can tilt even those scales over to Good.</p></blockquote><p></p>
[QUOTE="Zappo, post: 2214581, member: 633"] Interesting! Outsiders definitely have free will; they can't act against their alignment, but they are otherwise free to do whatever they want. I agree that this is a severe constraint, but it isn't the same as being, say, a golem or a zombie. Destroying a golem or a zombie isn't more Evil than wracking a car, to the point where we use the term "destroy" rather than "kill" for those creatures. Similarly, killing animals is usually Neutral as well (at least, in a medieval-ish context). So it seems that free will is indeed an important quality in determining the morality of a killing, but outsiders don't completely lack it. So why would killing a celestial be a greatly Evil act? Shouldn't it be little worse than killing, say, an animal? I think that this is where the absolutist elements of D&D's alignments come into play. In D&D, Good and Evil are actual forces, like gravity or electromagnetism. They can be detected and measured; they can even be used to produce various useful effects. Leaving aside the idea of building Evil accelerators to find whether Evil is a wave or a particle, this means that in D&D there is a [i]direct[/i] tie between certain actions, items and creatures, and morality itself. A link which doesn't depend on human observation - there are things that are Evil or Good even if they don't really do anything evil or good. A [Good] Outsider is a creature of Good, in a very literal sense. Killing it means destroying a certain amount of Good, or at least dispersing it. This favors Evil and is therefore Evil, much like destroying a Good artefact or casting Unhallow. Regardless of whether the outsider was free-willed or not, though if he was, it certainly makes the act even [i]more[/i] evil. And again - despite all of this, circumstances can arise that can tilt even those scales over to Good. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Is killing something Good an inherently Evil act?
Top