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General Tabletop Discussion
*TTRPGs General
Is killing something Good an inherently Evil act?
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<blockquote data-quote="John Morrow" data-source="post: 2223660" data-attributes="member: 27012"><p>Two things to consider here. </p><p></p><p>First, the SRD definition of Good pretty much revolves around protecting and respecting <em>life</em>, not souls. You'll need to change that if you want, but you might want to look at what happens historically in the real world when people stop caring about lives and only care about souls (e.g., "Kill them all and let God sort them out."). Infamous killer John List, who murdered his own family, claimed that he did so to save their souls because he felt that he needed to kill them before they fell any deeper into what he saw as evil behavior. There are nastier examples not suitable for anyone's grandmother to read. Simply be aware that there are some very nasty implications of this mindset.</p><p></p><p>Second, spells like resurrections and reincarnations in the RAW don't work out Outsiders. "Unlike most other living creatures, an outsider does not have a dual nature--its soul and body form one unit. When an outsider is slain, no soul is set loose." This is true unless they also have the "Native" subtype. So if the characters slay a Deva, they aren't simply releasing a soul. They are destroying the creature.</p><p></p><p>The rest of your cosmological ideas seem OK to me.</p><p></p><p>What you might want to consider as an alternative is requiring your Good players treat the Outsiders the way the legal system treats the insane. They aren't morally responsible for their behavior and aren't Evil. Therefore, your players need to figure out some way to stop them other than slaying them and you should provide some suitable options in the form of magic items, artifacts, or simply high enough character level to cast spells like Dismissal. The challenge for Good players would then be similar to dealing with a fellow party member who is being mind controlled to fight the party. How do you stop them without killing them or do they take the easy route and kill them and take the consequences?</p><p></p><p></p><p></p><p>You could go with something as traditional as an artifact that warps their perception of reality (the objective of the campaign being to find and destroy that artifact). If you want something more radically different, you'll need to think of a good reason why Good Outsiders are on board with the destruction of the Prime Material Plane that's a little more satisfying than "They just know it's the right thing to do."</p></blockquote><p></p>
[QUOTE="John Morrow, post: 2223660, member: 27012"] Two things to consider here. First, the SRD definition of Good pretty much revolves around protecting and respecting [i]life[/i], not souls. You'll need to change that if you want, but you might want to look at what happens historically in the real world when people stop caring about lives and only care about souls (e.g., "Kill them all and let God sort them out."). Infamous killer John List, who murdered his own family, claimed that he did so to save their souls because he felt that he needed to kill them before they fell any deeper into what he saw as evil behavior. There are nastier examples not suitable for anyone's grandmother to read. Simply be aware that there are some very nasty implications of this mindset. Second, spells like resurrections and reincarnations in the RAW don't work out Outsiders. "Unlike most other living creatures, an outsider does not have a dual nature--its soul and body form one unit. When an outsider is slain, no soul is set loose." This is true unless they also have the "Native" subtype. So if the characters slay a Deva, they aren't simply releasing a soul. They are destroying the creature. The rest of your cosmological ideas seem OK to me. What you might want to consider as an alternative is requiring your Good players treat the Outsiders the way the legal system treats the insane. They aren't morally responsible for their behavior and aren't Evil. Therefore, your players need to figure out some way to stop them other than slaying them and you should provide some suitable options in the form of magic items, artifacts, or simply high enough character level to cast spells like Dismissal. The challenge for Good players would then be similar to dealing with a fellow party member who is being mind controlled to fight the party. How do you stop them without killing them or do they take the easy route and kill them and take the consequences? You could go with something as traditional as an artifact that warps their perception of reality (the objective of the campaign being to find and destroy that artifact). If you want something more radically different, you'll need to think of a good reason why Good Outsiders are on board with the destruction of the Prime Material Plane that's a little more satisfying than "They just know it's the right thing to do." [/QUOTE]
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Is killing something Good an inherently Evil act?
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