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Is Kingdoms of Kalamar worth it?
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<blockquote data-quote="kenjib" data-source="post: 10030" data-attributes="member: 530"><p>Some people think that's a great strength of the setting. It can be played without requiring a bunch of variant rules and extra stuff to get in the way. Furthermore, all of the page count of the campaign setting book is dedicated to just that - the setting. The setting is the focus of the setting book. I can't complain about that myself. Compare this to Sovereign Stone, for example, which is mostly variant rules with tiny bits of info on the campaign setting crammed here and there. Another example is Scarred Lands, for which the main world source book still hasn't come out long after we already have a large number of new rules and regional supplements for the setting.</p><p></p><p>It depends on what you're looking for really. However, with Kalamar it looks like we're about to get the best of both worlds. You can run the setting with 100% core rules, or you can get the Player's Guide and get all the variant rules and crunchy bits if that's your thing. Unlike some other settings, however, the extra rules aren't woven into the setting so deeply that you have to have them.</p><p></p><p>That said, I agree for now that for people who really like new rules the Kalamar Setting book is definitely not the best choice, although that very well may change come April. I'm not a playtester though so I guess I'll have to wait and see. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="kenjib, post: 10030, member: 530"] Some people think that's a great strength of the setting. It can be played without requiring a bunch of variant rules and extra stuff to get in the way. Furthermore, all of the page count of the campaign setting book is dedicated to just that - the setting. The setting is the focus of the setting book. I can't complain about that myself. Compare this to Sovereign Stone, for example, which is mostly variant rules with tiny bits of info on the campaign setting crammed here and there. Another example is Scarred Lands, for which the main world source book still hasn't come out long after we already have a large number of new rules and regional supplements for the setting. It depends on what you're looking for really. However, with Kalamar it looks like we're about to get the best of both worlds. You can run the setting with 100% core rules, or you can get the Player's Guide and get all the variant rules and crunchy bits if that's your thing. Unlike some other settings, however, the extra rules aren't woven into the setting so deeply that you have to have them. That said, I agree for now that for people who really like new rules the Kalamar Setting book is definitely not the best choice, although that very well may change come April. I'm not a playtester though so I guess I'll have to wait and see. :) [/QUOTE]
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