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Is Kingdoms of Kalamar worth it?
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<blockquote data-quote="Berandor" data-source="post: 10470" data-attributes="member: 225"><p><strong>Am I too late?</strong></p><p></p><p>Ass-Kicking was something I first read when other people complained about it.</p><p>I bought the setting, but as normal with rpg books, I didn't look at the back, but rather at the inside.</p><p></p><p>Now KoK is not such a pretty book as the FRCS - I think anybody would tell you that. But when reading the book, I found my imagination start spinning again. In all those years as aFR DM, I had grown used to waiting for new novels etc., just to have my world remain official. I used up much time without actually making up campaigns or adventures.</p><p></p><p>And then, I read about Kalamar. It had cohesion to a degree I wasn't used to. It had realistic attitudes - some not necessarily evil people who just didn't like demi-humans, for example.</p><p>It was big, grand, and felt historically correct.</p><p></p><p>From the moment I read the inlay to the book, where an old parchment tell about the human's immigration to the main lands, and the following footnote setting the notice into relation with the author's obvious Kalamaran origin, I knew I was hooked.</p><p></p><p>One more thing I liked about the setting book is that it was exactly that: a setting. There are about 5 rules described in there, three about different breed of horses. This is a DM's book.</p><p>But the book doesn't let the spaced saved by this unused... instead we are treated to an etensive appendix, detailing laws, military organisation, the stars, different calnedars for the main cultures, a comprehensive look at the deities (complete with sacrifices, titles, sayings, holy animals, how to gain ranks in the hierarchy, ...), and even a note how spells are employed aín a criminal examination. Ever wondered why innocent people got jailed if there were spells like "detect lie" or "zone of truth"? Look no further - it is explained.</p><p></p><p>And that's it. Every important thing is actually explained. There is no illogical development just covered up - it is all logical, somehow. </p><p>Why was the Kalamaran empire so powerful in former times? They were the first humans to employ steel weapons.</p><p>How could one small city defend against the invasion of a militocracy? They played the hobgoblins and the militocracy off against each other.</p><p>Why does the militocracy defend the rest of the young kingdoms against the hobgoblins? They are paid tribute by the other countries - not just because.</p><p>and so on...</p><p></p><p>Kalamar is truly astonishing in its rich detail. I could readily imagining a novel series in it, but detailing historical events, like important battles, or discoveries, or...</p><p></p><p>Berandor</p></blockquote><p></p>
[QUOTE="Berandor, post: 10470, member: 225"] [b]Am I too late?[/b] Ass-Kicking was something I first read when other people complained about it. I bought the setting, but as normal with rpg books, I didn't look at the back, but rather at the inside. Now KoK is not such a pretty book as the FRCS - I think anybody would tell you that. But when reading the book, I found my imagination start spinning again. In all those years as aFR DM, I had grown used to waiting for new novels etc., just to have my world remain official. I used up much time without actually making up campaigns or adventures. And then, I read about Kalamar. It had cohesion to a degree I wasn't used to. It had realistic attitudes - some not necessarily evil people who just didn't like demi-humans, for example. It was big, grand, and felt historically correct. From the moment I read the inlay to the book, where an old parchment tell about the human's immigration to the main lands, and the following footnote setting the notice into relation with the author's obvious Kalamaran origin, I knew I was hooked. One more thing I liked about the setting book is that it was exactly that: a setting. There are about 5 rules described in there, three about different breed of horses. This is a DM's book. But the book doesn't let the spaced saved by this unused... instead we are treated to an etensive appendix, detailing laws, military organisation, the stars, different calnedars for the main cultures, a comprehensive look at the deities (complete with sacrifices, titles, sayings, holy animals, how to gain ranks in the hierarchy, ...), and even a note how spells are employed aín a criminal examination. Ever wondered why innocent people got jailed if there were spells like "detect lie" or "zone of truth"? Look no further - it is explained. And that's it. Every important thing is actually explained. There is no illogical development just covered up - it is all logical, somehow. Why was the Kalamaran empire so powerful in former times? They were the first humans to employ steel weapons. How could one small city defend against the invasion of a militocracy? They played the hobgoblins and the militocracy off against each other. Why does the militocracy defend the rest of the young kingdoms against the hobgoblins? They are paid tribute by the other countries - not just because. and so on... Kalamar is truly astonishing in its rich detail. I could readily imagining a novel series in it, but detailing historical events, like important battles, or discoveries, or... Berandor [/QUOTE]
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