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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Is Level Up: Advanced 5th Edition compatible with D&D 5E?
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<blockquote data-quote="Legendweaver" data-source="post: 8454608" data-attributes="member: 6705414"><p>DPR is hardly the only thing that matters in combat, though - and even there, I'm skeptical. Some of the <em>massive</em> changes affecting wizard combat effectiveness include: "Signature Spells" (more spell slots), "Wizard Flair" (add control to any spell once per combat), "Bestow Magic" (one extra spell per combat, potentially a buff with concentration), "Arcane Defenses" (various defensive improvements), Spell intensity (including "Duality," which sidesteps arguably the most important aspect of caster balance in 5E according to the game's own designers), and Swift Signature (quickened spell for wizards).</p><p></p><p>Now, maybe you're factoring some of the spell nerfs and assuming A5E casters only used revised spells while O5E casters use the originals. I don't have enough of a handle on the matrix of interactions there to determine if that compensates for the class buffs listed above, but I could never run that kind of bifurcated game (which fireball does an npc wizard cast? If an A5e Wizard and O5E wizard both copy fireball from her spellbook, what spell do they get? What about a wand of fireballs? What if the O5E wizard wants to copy an A5E spell into his spellbook? Or an A5E wizard wants to copy a spell from <em>Tasha</em>?... let alone begin to consider how O5E and A5E spells might themselves interact based on unexpected wording if cast in the same fight!!!)...so I'm assuming all wizards draw from the same spell list.</p><p></p><p>I want to be clear: I like A5E, I want to play it soon, want it to succeed, and I'm trying to tear through my PDFs to uncover (and hopefuly get fixed) as many exploits and edge cases as possible to make it better...I just don't think it'd be good for A5E or O5E to mix characters in a single game.</p></blockquote><p></p>
[QUOTE="Legendweaver, post: 8454608, member: 6705414"] DPR is hardly the only thing that matters in combat, though - and even there, I'm skeptical. Some of the [I]massive[/I] changes affecting wizard combat effectiveness include: "Signature Spells" (more spell slots), "Wizard Flair" (add control to any spell once per combat), "Bestow Magic" (one extra spell per combat, potentially a buff with concentration), "Arcane Defenses" (various defensive improvements), Spell intensity (including "Duality," which sidesteps arguably the most important aspect of caster balance in 5E according to the game's own designers), and Swift Signature (quickened spell for wizards). Now, maybe you're factoring some of the spell nerfs and assuming A5E casters only used revised spells while O5E casters use the originals. I don't have enough of a handle on the matrix of interactions there to determine if that compensates for the class buffs listed above, but I could never run that kind of bifurcated game (which fireball does an npc wizard cast? If an A5e Wizard and O5E wizard both copy fireball from her spellbook, what spell do they get? What about a wand of fireballs? What if the O5E wizard wants to copy an A5E spell into his spellbook? Or an A5E wizard wants to copy a spell from [I]Tasha[/I]?... let alone begin to consider how O5E and A5E spells might themselves interact based on unexpected wording if cast in the same fight!!!)...so I'm assuming all wizards draw from the same spell list. I want to be clear: I like A5E, I want to play it soon, want it to succeed, and I'm trying to tear through my PDFs to uncover (and hopefuly get fixed) as many exploits and edge cases as possible to make it better...I just don't think it'd be good for A5E or O5E to mix characters in a single game. [/QUOTE]
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Level Up: Advanced 5th Edition (A5E)
Is Level Up: Advanced 5th Edition compatible with D&D 5E?
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