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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Is Level Up: Advanced 5th Edition compatible with D&D 5E?
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<blockquote data-quote="Rant" data-source="post: 8455567" data-attributes="member: 7033019"><p>The thing is, the group I’m running for would be specifically hamstrung by Level Up’s changes. It includes an Expertise as double proficiency oriented multiclass heavy skill based character who depends on double proficiency bonus, a Polearm Master+Sentinel Barbarian/Fighter defender, an abjurerer</p><p>Wizard/Fighter 1 specializing in counterspell and dispelling enemy buffs, a monk/cleric depending on Polearm master + stunning strike for personal defense, and a ranged hand crossbow pure fighter who would be least impacted since crossbow expert and sharpshooter weren’t badly impacted on Level Up.</p><p></p><p>I’ve used the monstrous menagerie which is fine, but going over some of the rules options in core went from interest to a “nope, never” quickly when I floated the idea, for reasons I’ve already noted - so apparently my group has a different mindset on how they view compatibility. The changed magic items really got to them, particularly the ones that are designed to create resources and don’t anymore, like the decanter, but the rule changes were enough that it’s a different game.</p><p></p><p>I’ve pitched a one-off short game where we just “try it” but that spun the conversation to, “if we want to play 5e we should play 5e and if we want to play something else heres my recommendation” which covered everything from 13th Age to Pathfinder 2e to The Dark Eye.</p><p></p><p>They were pretty psyched for an add-on that gives new classes and rules but not the Level Up system that changes build concepts they rely on. The monsters are fine, but the player rules aren’t exciting then and I get why, hence passing on the “notes” that these are a big deal to players who rely on those elements for their builds.</p></blockquote><p></p>
[QUOTE="Rant, post: 8455567, member: 7033019"] The thing is, the group I’m running for would be specifically hamstrung by Level Up’s changes. It includes an Expertise as double proficiency oriented multiclass heavy skill based character who depends on double proficiency bonus, a Polearm Master+Sentinel Barbarian/Fighter defender, an abjurerer Wizard/Fighter 1 specializing in counterspell and dispelling enemy buffs, a monk/cleric depending on Polearm master + stunning strike for personal defense, and a ranged hand crossbow pure fighter who would be least impacted since crossbow expert and sharpshooter weren’t badly impacted on Level Up. I’ve used the monstrous menagerie which is fine, but going over some of the rules options in core went from interest to a “nope, never” quickly when I floated the idea, for reasons I’ve already noted - so apparently my group has a different mindset on how they view compatibility. The changed magic items really got to them, particularly the ones that are designed to create resources and don’t anymore, like the decanter, but the rule changes were enough that it’s a different game. I’ve pitched a one-off short game where we just “try it” but that spun the conversation to, “if we want to play 5e we should play 5e and if we want to play something else heres my recommendation” which covered everything from 13th Age to Pathfinder 2e to The Dark Eye. They were pretty psyched for an add-on that gives new classes and rules but not the Level Up system that changes build concepts they rely on. The monsters are fine, but the player rules aren’t exciting then and I get why, hence passing on the “notes” that these are a big deal to players who rely on those elements for their builds. [/QUOTE]
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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Is Level Up: Advanced 5th Edition compatible with D&D 5E?
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