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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Is Level Up: Advanced 5th Edition compatible with D&D 5E?
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<blockquote data-quote="Rant" data-source="post: 8455595" data-attributes="member: 7033019"><p>I’m all about candor with players. We discuss the tone of the game, the expectations, if the game is a dungeon crawl or expected to include a mixture of investigations and social scenarios. There is a social contract regarding “set piece fights” that use complex terrain and challenging encounters being a part of the experience - not the only kind of battle, but part of the game - and these are “battles,” not to be avoided, as they give the players a chance to use all their combat side tools to the fullest. They know what kind of content is allowed (current game is only official, no UA), and that all of them are expected to role play and not tune out until it’s their turn in a battle. Basic table mutual understanding.</p><p></p><p>The group is all about adding on new things. I wouldn’t need to gradually add it on at all if it was designed for that. It’s existing elements being taken away and altered that’s a sore spot, and one I agree with honestly.</p><p></p><p>Using Level Up’s superior monsters alongside D&D’s rules works fine for us. There’s no strong desire to replace D&D rules with Level Up, though. Some others are talking about alternate third party “advanced” players guides with more modular rules, and if they invest in them I’ll look them over, but I’m not interested in going down the same rabbit hole.</p><p></p><p>A system add-on with new options and depth - which is what Tasha’s was - is ideal for us. Not a system “overwrite.”</p><p></p><p>Note: The “table manners” discussion was to say I’m not going to “sneak in” new content. Full transparency at our table on that kind of thing.</p></blockquote><p></p>
[QUOTE="Rant, post: 8455595, member: 7033019"] I’m all about candor with players. We discuss the tone of the game, the expectations, if the game is a dungeon crawl or expected to include a mixture of investigations and social scenarios. There is a social contract regarding “set piece fights” that use complex terrain and challenging encounters being a part of the experience - not the only kind of battle, but part of the game - and these are “battles,” not to be avoided, as they give the players a chance to use all their combat side tools to the fullest. They know what kind of content is allowed (current game is only official, no UA), and that all of them are expected to role play and not tune out until it’s their turn in a battle. Basic table mutual understanding. The group is all about adding on new things. I wouldn’t need to gradually add it on at all if it was designed for that. It’s existing elements being taken away and altered that’s a sore spot, and one I agree with honestly. Using Level Up’s superior monsters alongside D&D’s rules works fine for us. There’s no strong desire to replace D&D rules with Level Up, though. Some others are talking about alternate third party “advanced” players guides with more modular rules, and if they invest in them I’ll look them over, but I’m not interested in going down the same rabbit hole. A system add-on with new options and depth - which is what Tasha’s was - is ideal for us. Not a system “overwrite.” Note: The “table manners” discussion was to say I’m not going to “sneak in” new content. Full transparency at our table on that kind of thing. [/QUOTE]
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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Is Level Up: Advanced 5th Edition compatible with D&D 5E?
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