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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Is Level Up: Advanced 5th Edition compatible with D&D 5E?
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<blockquote data-quote="Stalker0" data-source="post: 8455597" data-attributes="member: 5889"><p>So I'll agree with the first statement, LU is not some supplemental book like a Tashas.....if you use it fully there are some significant changes....some would even say a "5.5e" type change.</p><p></p><p>But I'll disagree with the second. There is no functional reason you can't run old and new classes in the same game, you just have to decide which subrules you want to use. Example: Weapon properties....its probably not fair to allow LU classes get fancy properties from weapon and not allow O5e ones too....so you would want to decide if the weapons in your game are going to be original or LU and apply to both. Same with spells, you would want to choose which version of fireball that your O5e and LU wizards are both using.</p><p></p><p>But that is small potatoes honestly, its not like you have to redesign monsters or tell your O5e players that they have to make major changes to their characters. The game for the most part does play the same.</p><p></p><p>Now whether thing are "balanced", that part I'm less sure about. I don't think it would be too noticeable if you had a LU class mixed with a different O5e class. But I do think things could get awkward if you have two characters with the same class....as players of course are going to compare with each other and in most cases I think the LU class is both mechanically stronger....but at the very least "looks" mechanically cooler. I know in the playtest I ran my herald player (who had played 5e paladins before) was laughing....saying the class was "insanely stronger than the paladin".... so at least from that perception it would likely be that having a paladin and a herald in the group would cause balance concerns.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8455597, member: 5889"] So I'll agree with the first statement, LU is not some supplemental book like a Tashas.....if you use it fully there are some significant changes....some would even say a "5.5e" type change. But I'll disagree with the second. There is no functional reason you can't run old and new classes in the same game, you just have to decide which subrules you want to use. Example: Weapon properties....its probably not fair to allow LU classes get fancy properties from weapon and not allow O5e ones too....so you would want to decide if the weapons in your game are going to be original or LU and apply to both. Same with spells, you would want to choose which version of fireball that your O5e and LU wizards are both using. But that is small potatoes honestly, its not like you have to redesign monsters or tell your O5e players that they have to make major changes to their characters. The game for the most part does play the same. Now whether thing are "balanced", that part I'm less sure about. I don't think it would be too noticeable if you had a LU class mixed with a different O5e class. But I do think things could get awkward if you have two characters with the same class....as players of course are going to compare with each other and in most cases I think the LU class is both mechanically stronger....but at the very least "looks" mechanically cooler. I know in the playtest I ran my herald player (who had played 5e paladins before) was laughing....saying the class was "insanely stronger than the paladin".... so at least from that perception it would likely be that having a paladin and a herald in the group would cause balance concerns. [/QUOTE]
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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Is Level Up: Advanced 5th Edition compatible with D&D 5E?
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