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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Is Level Up: Advanced 5th Edition compatible with D&D 5E?
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<blockquote data-quote="Rant" data-source="post: 8455622" data-attributes="member: 7033019"><p>Forgot to address this. And on this I can’t speak to the Level Up example but what’s “cool” to a player is subjective but contributing is more clear cut. The guy playing the rogue 11/cleric2/bard1 is much more into the role play side of things and having the skills to back that up with I think 9 expertise skills, probably 11 by the end at level 17, reliable talent, and the knowledge domain power to learn anything he doesn’t know already, it lets him feel good out of combat. He still has sharpshooter and crossbow expert but knows the fighter is more geared to ranged damage and that doesn’t bother him.</p><p>The girl playing the pure fighter 14 is a “5e only” player who enjoys big damage numbers and makes them happen. She doesn’t have as much to do out of combat - something I like conceptually about Level Up - but in her case doesn’t care as much. She’s less interested in engaging meaningfully with the character interactions and world like some others.</p><p>Both are able to play characters they like. I was hoping Level Up could fix the “nothing to do” issue for some classes, and it seems to, but at the expense of not being D&D compatible. It’s fine by me, and even if that player did have more social abilities she likely wouldn’t care to use them.</p><p>I remember playing in 3.5e games where someone playing a Warblade was “flashier” and I was happy to play a fighter with the spring attack/rapid blitz chain that was just as effective. Balance does matter, especially in combat, and the goal of adding out of combat options is a <em>great</em> idea in Level Up. It just didn’t add them to <em>D&D</em>, since it’s not a D&D add on, but a new game, a rule replacement.</p></blockquote><p></p>
[QUOTE="Rant, post: 8455622, member: 7033019"] Forgot to address this. And on this I can’t speak to the Level Up example but what’s “cool” to a player is subjective but contributing is more clear cut. The guy playing the rogue 11/cleric2/bard1 is much more into the role play side of things and having the skills to back that up with I think 9 expertise skills, probably 11 by the end at level 17, reliable talent, and the knowledge domain power to learn anything he doesn’t know already, it lets him feel good out of combat. He still has sharpshooter and crossbow expert but knows the fighter is more geared to ranged damage and that doesn’t bother him. The girl playing the pure fighter 14 is a “5e only” player who enjoys big damage numbers and makes them happen. She doesn’t have as much to do out of combat - something I like conceptually about Level Up - but in her case doesn’t care as much. She’s less interested in engaging meaningfully with the character interactions and world like some others. Both are able to play characters they like. I was hoping Level Up could fix the “nothing to do” issue for some classes, and it seems to, but at the expense of not being D&D compatible. It’s fine by me, and even if that player did have more social abilities she likely wouldn’t care to use them. I remember playing in 3.5e games where someone playing a Warblade was “flashier” and I was happy to play a fighter with the spring attack/rapid blitz chain that was just as effective. Balance does matter, especially in combat, and the goal of adding out of combat options is a [I]great[/I] idea in Level Up. It just didn’t add them to [I]D&D[/I], since it’s not a D&D add on, but a new game, a rule replacement. [/QUOTE]
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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Is Level Up: Advanced 5th Edition compatible with D&D 5E?
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