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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Is Level Up: Advanced 5th Edition compatible with D&D 5E?
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<blockquote data-quote="Rant" data-source="post: 8456052" data-attributes="member: 7033019"><p>Yeah, that is the one way I could see it working. Players can make D&D characters or Level Up characters, the D&D players function off of D&D rules, spells, feats, magic items, and so on, and the Level Up characters use the Level Up versions. Monsters work mostly the same way, but if a D&D character is hit with a critical only the monster damage dice are multiplied where if a Level Up character is hit by a critical the static modifiers also multiply, and so so.</p><p></p><p></p><p>Right, D&D characters having D&D feats and other rules still seems to work. That might be the best way to add Level Up to a D&D game, using the two rule sets side by side essentially.</p><p></p><p></p><p>There's a perfectly workable way it could be done, just have two different rule sets for two different character types. That way the D&D characters don't lose out on the D&D versions of things like Fireball, Counterspell, Bag of Holding, Polearm Master, Great Weapon Master, Sharpshooter, Expertise as double proficiency, and so on, and the Level Up characters use the Level Up versions and the Level Up class content, ie, Expertise Dice, replacement feats and different core rules, crits double static modifiers, etc. That addresses most of the incompatibility issues by side-stepping them. Whether it's smooth and balanced requires testing.</p><p></p><p>That was what my earlier line of questioning was about, in fact, trying to get more specifics on the "play testing" that went on before Level Up's launch. I didn't get any specifics. "We play tested it" didn't tell me <em>how</em> it was play tested. With D&D rules, or Level Up rules, or a mixture as some have proposed above? With basic unoptimized feat-free, multiclass free simplistic builds, or optimized builds with feats and MC? I still don't have an answer to any of those questions, so to the best of my knowledge those playtests are happening right now, and haven't in the past. "We play tested it" tells me nothing about how it was play tested.</p></blockquote><p></p>
[QUOTE="Rant, post: 8456052, member: 7033019"] Yeah, that is the one way I could see it working. Players can make D&D characters or Level Up characters, the D&D players function off of D&D rules, spells, feats, magic items, and so on, and the Level Up characters use the Level Up versions. Monsters work mostly the same way, but if a D&D character is hit with a critical only the monster damage dice are multiplied where if a Level Up character is hit by a critical the static modifiers also multiply, and so so. Right, D&D characters having D&D feats and other rules still seems to work. That might be the best way to add Level Up to a D&D game, using the two rule sets side by side essentially. There's a perfectly workable way it could be done, just have two different rule sets for two different character types. That way the D&D characters don't lose out on the D&D versions of things like Fireball, Counterspell, Bag of Holding, Polearm Master, Great Weapon Master, Sharpshooter, Expertise as double proficiency, and so on, and the Level Up characters use the Level Up versions and the Level Up class content, ie, Expertise Dice, replacement feats and different core rules, crits double static modifiers, etc. That addresses most of the incompatibility issues by side-stepping them. Whether it's smooth and balanced requires testing. That was what my earlier line of questioning was about, in fact, trying to get more specifics on the "play testing" that went on before Level Up's launch. I didn't get any specifics. "We play tested it" didn't tell me [I]how[/I] it was play tested. With D&D rules, or Level Up rules, or a mixture as some have proposed above? With basic unoptimized feat-free, multiclass free simplistic builds, or optimized builds with feats and MC? I still don't have an answer to any of those questions, so to the best of my knowledge those playtests are happening right now, and haven't in the past. "We play tested it" tells me nothing about how it was play tested. [/QUOTE]
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Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Is Level Up: Advanced 5th Edition compatible with D&D 5E?
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