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<blockquote data-quote="Bront" data-source="post: 4549381" data-attributes="member: 19696"><p>Creamsteak hit a lot of my points, but simply put:</p><p></p><p>1) PbP Has attrition, because people's availability changes from month to month, and while in a face to face game, that can be easier to account for, it just happens in an online game.</p><p></p><p>2) Pathfinder and 4th Edition have drawn away some players, others may simply be 3.5ed out.</p><p></p><p>3) The boards have had issues. I know I've been working on them to some extent (from the Circvs Maximvs side, as they share a server), but untill the server split, it will continue.</p><p></p><p>4) I'll admit to being weary about the Mega-adventure. It was a cool idea, but complex storylines only work with consistent and active players (see point 1 about the problem), and it could unravel with 1 GM.</p><p></p><p>6) While the persistent nature of the beast made the game a little less stagnant, multiple GMs still had the issue of not everyone ran things the same way. Mostly in XP and gold awards. In some adventures, you got bonus RP awards, which is the strength of PbP, and in others, it was stock XP only, which slowed down advancement. Some GMs were a little more open with gold and items than others as well, so players were unevenly equipped. It's not something easily rectified, nor do I think it's the biggest problem (or one that really drives many players away), but it is a flaw in the system.</p><p></p><p>For me, one of the adventures I started in when I started in LEW back in 2005 is STILL GOING! (Or at least it was a few months ago). I lost a lot of interest in that game about a year into it, being frustrated by the adventure, loss of players, and lack of any kind of loot. My character stepped out when I bowed out around 5th level, having lost money form when he started it at 1st, so he's now semi-dangerous to take along on other adventures. I THINK he got some kind of cash reward, or was supposed to, but I don't know.</p><p></p><p>Oh, and Merger = Bad.</p></blockquote><p></p>
[QUOTE="Bront, post: 4549381, member: 19696"] Creamsteak hit a lot of my points, but simply put: 1) PbP Has attrition, because people's availability changes from month to month, and while in a face to face game, that can be easier to account for, it just happens in an online game. 2) Pathfinder and 4th Edition have drawn away some players, others may simply be 3.5ed out. 3) The boards have had issues. I know I've been working on them to some extent (from the Circvs Maximvs side, as they share a server), but untill the server split, it will continue. 4) I'll admit to being weary about the Mega-adventure. It was a cool idea, but complex storylines only work with consistent and active players (see point 1 about the problem), and it could unravel with 1 GM. 6) While the persistent nature of the beast made the game a little less stagnant, multiple GMs still had the issue of not everyone ran things the same way. Mostly in XP and gold awards. In some adventures, you got bonus RP awards, which is the strength of PbP, and in others, it was stock XP only, which slowed down advancement. Some GMs were a little more open with gold and items than others as well, so players were unevenly equipped. It's not something easily rectified, nor do I think it's the biggest problem (or one that really drives many players away), but it is a flaw in the system. For me, one of the adventures I started in when I started in LEW back in 2005 is STILL GOING! (Or at least it was a few months ago). I lost a lot of interest in that game about a year into it, being frustrated by the adventure, loss of players, and lack of any kind of loot. My character stepped out when I bowed out around 5th level, having lost money form when he started it at 1st, so he's now semi-dangerous to take along on other adventures. I THINK he got some kind of cash reward, or was supposed to, but I don't know. Oh, and Merger = Bad. [/QUOTE]
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