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General Tabletop Discussion
*Dungeons & Dragons
Is long-term support of the game important?
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<blockquote data-quote="Iosue" data-source="post: 6277714" data-attributes="member: 6680772"><p>Not to mention that there's a fundamental change in putting all classes on the same advancement table. So, how do you do conversion? If I have a 2e party where everyone is roughly around 500,000 XP, the Fighter and Cleric are 10th Level, the Mage is 11th Level, and the Rogue is 12th Level. On the 3e chart, they are all well beyond 20th level. Do we just convert everyone to the level they were in 2e? Probably the best way is split the difference and put everyone at 11th level. But that means a total rebuild of each character.</p><p></p><p>Beyond that, going from 2e to 3e means relearning the whole system. Initiative is totally different. Combat rounds are totally different. Movement is totally different. Skills are totally different, and I can't ignore them like in 1e and 2e because the rogue needs them, no longer having the old Thieves' Skills that were the same from OD&D to AD&D 2e. I need be up on Touch AC, Flat-footed, Flanking and Attacks of Opportunity. </p><p></p><p>Well, let's say I say "Screw that," and just buy 3e adventures to use with 2e rules. Now I have to go through the adventure and I either convert each NPC/Monster's stats to 2e equivalents, or else forget the statblocks and just use the 2e monsters. It's a pain either way.</p><p></p><p>None of which is to say it can't be done. Many people did it. But it was a hell of a lot more work than going from OD&D to AD&D, or from AD&D to AD&D 2nd Ed. They rebuilt the game from the ground up. And, as I've mentioned before, they <a href="http://grubbstreet.blogspot.jp/2012/01/game-divided-against-itself.html" target="_blank">didn't care</a> about people moving from the old edition to the new. That's been WotC's MO the whole time they've had the game. AD&D and 2nd Ed. were specifically made <em>for</em> existing players -- they were compilations and revisions of rules scattered over many rule books brought together for ease of reference. WotC's D&Ds have not been about that. They've been about grabbing the players who didn't like or want to play the old editions. They've been pretty upfront about that, and pretty successful in various ways. I begrudge them not. But if I am to be a long term customer, I need more continuity. I hope that 5e will be a design that can accommodate that.</p></blockquote><p></p>
[QUOTE="Iosue, post: 6277714, member: 6680772"] Not to mention that there's a fundamental change in putting all classes on the same advancement table. So, how do you do conversion? If I have a 2e party where everyone is roughly around 500,000 XP, the Fighter and Cleric are 10th Level, the Mage is 11th Level, and the Rogue is 12th Level. On the 3e chart, they are all well beyond 20th level. Do we just convert everyone to the level they were in 2e? Probably the best way is split the difference and put everyone at 11th level. But that means a total rebuild of each character. Beyond that, going from 2e to 3e means relearning the whole system. Initiative is totally different. Combat rounds are totally different. Movement is totally different. Skills are totally different, and I can't ignore them like in 1e and 2e because the rogue needs them, no longer having the old Thieves' Skills that were the same from OD&D to AD&D 2e. I need be up on Touch AC, Flat-footed, Flanking and Attacks of Opportunity. Well, let's say I say "Screw that," and just buy 3e adventures to use with 2e rules. Now I have to go through the adventure and I either convert each NPC/Monster's stats to 2e equivalents, or else forget the statblocks and just use the 2e monsters. It's a pain either way. None of which is to say it can't be done. Many people did it. But it was a hell of a lot more work than going from OD&D to AD&D, or from AD&D to AD&D 2nd Ed. They rebuilt the game from the ground up. And, as I've mentioned before, they [URL="http://grubbstreet.blogspot.jp/2012/01/game-divided-against-itself.html"]didn't care[/URL] about people moving from the old edition to the new. That's been WotC's MO the whole time they've had the game. AD&D and 2nd Ed. were specifically made [i]for[/i] existing players -- they were compilations and revisions of rules scattered over many rule books brought together for ease of reference. WotC's D&Ds have not been about that. They've been about grabbing the players who didn't like or want to play the old editions. They've been pretty upfront about that, and pretty successful in various ways. I begrudge them not. But if I am to be a long term customer, I need more continuity. I hope that 5e will be a design that can accommodate that. [/QUOTE]
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