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*Dungeons & Dragons
Is long-term support of the game important?
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<blockquote data-quote="Iosue" data-source="post: 6278829" data-attributes="member: 6680772"><p>What you're still missing is that goals can change. </p><p></p><p>Look, WotC was going to do something big in 2014. It was either going to be something along the lines of 4e, or a new edition. It fits right with the 5/10 year plan thing, it's a big anniversary. Something big was going to go down. Even if there was no public playtest, R&D would have spent the last two years putting together a big revision or new edition. Had the original creators of 4e stayed with the company, we might have seen more of a revision -- core books with Essential type classes included from the start, maybe. Since the creative team changed, what they wanted to do also changed. The current team wants to revitalize all of D&D's history, and get new players involved with a simpler set of rules.</p><p></p><p>Normally, this would be invisible to us until an announcement maybe a year before the new edition. They would never try a two-year public playtest because it would kill interest in the current edition and cost them far too much revenue. But WotC didn't have to worry about that, because with 4e they created a steady revenue stream that doesn't rely on pushing out paper-and-ink releases. Supplement that with reprints and PDFs of historic products to make money off of the history.</p></blockquote><p></p>
[QUOTE="Iosue, post: 6278829, member: 6680772"] What you're still missing is that goals can change. Look, WotC was going to do something big in 2014. It was either going to be something along the lines of 4e, or a new edition. It fits right with the 5/10 year plan thing, it's a big anniversary. Something big was going to go down. Even if there was no public playtest, R&D would have spent the last two years putting together a big revision or new edition. Had the original creators of 4e stayed with the company, we might have seen more of a revision -- core books with Essential type classes included from the start, maybe. Since the creative team changed, what they wanted to do also changed. The current team wants to revitalize all of D&D's history, and get new players involved with a simpler set of rules. Normally, this would be invisible to us until an announcement maybe a year before the new edition. They would never try a two-year public playtest because it would kill interest in the current edition and cost them far too much revenue. But WotC didn't have to worry about that, because with 4e they created a steady revenue stream that doesn't rely on pushing out paper-and-ink releases. Supplement that with reprints and PDFs of historic products to make money off of the history. [/QUOTE]
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Is long-term support of the game important?
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