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Community
General Tabletop Discussion
*Dungeons & Dragons
Is long-term support of the game important?
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<blockquote data-quote="sunshadow21" data-source="post: 6279351" data-attributes="member: 6667193"><p>They will almost certainly keep using the same DDI they already have or develop something similar, but if they want to succeed, they can't make DDI and the internet the focus the way they did with 4E. They need to, at minimum, break up the subscriptions so that the player tools are one subscription, DM tools are another, and the magazines are another, with packages that allow for combinations of the different lines; too many people don't need the whole package and aren't going to pay for everything when they are never going to use 90% of it for one subscription base to really take off. They also can't rely on just emags and DDI for getting information out. The print versions of the books and magazines were able to pick up random eyes while sitting on racks with other products; the emags and DDI require one to already want to go to their website to read them, cutting off a large part of the informal network that most rpgs rely on to survive. </p><p></p><p>This element really is going to be a key part of whether or not Next is as successful as they want and need it to be. Paizo has found a good balance between print and the internet and are enjoying great success because of it. If WotC can find a similar balance, the product will be able to sell itself to some degree without one medium's success limiting the success of the other medium; if they can't, they are going to have the same overall problems they did with 4E. They will have a great launch like they did with 4E, but they need to have something to later pull back those who inevitably buy the core book, never use it, and end up tuning out Next in favor of their preferred game. Essentials did this somewhat with 4E, but it was too little, too late, and not well enough supported.</p></blockquote><p></p>
[QUOTE="sunshadow21, post: 6279351, member: 6667193"] They will almost certainly keep using the same DDI they already have or develop something similar, but if they want to succeed, they can't make DDI and the internet the focus the way they did with 4E. They need to, at minimum, break up the subscriptions so that the player tools are one subscription, DM tools are another, and the magazines are another, with packages that allow for combinations of the different lines; too many people don't need the whole package and aren't going to pay for everything when they are never going to use 90% of it for one subscription base to really take off. They also can't rely on just emags and DDI for getting information out. The print versions of the books and magazines were able to pick up random eyes while sitting on racks with other products; the emags and DDI require one to already want to go to their website to read them, cutting off a large part of the informal network that most rpgs rely on to survive. This element really is going to be a key part of whether or not Next is as successful as they want and need it to be. Paizo has found a good balance between print and the internet and are enjoying great success because of it. If WotC can find a similar balance, the product will be able to sell itself to some degree without one medium's success limiting the success of the other medium; if they can't, they are going to have the same overall problems they did with 4E. They will have a great launch like they did with 4E, but they need to have something to later pull back those who inevitably buy the core book, never use it, and end up tuning out Next in favor of their preferred game. Essentials did this somewhat with 4E, but it was too little, too late, and not well enough supported. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Is long-term support of the game important?
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