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<blockquote data-quote="pdzoch" data-source="post: 6963923" data-attributes="member: 80982"><p>I'm not sure I agree that once a monster is fought, then the players know about a monster. I've seen players use fire against a monster not because of a tactical decision based on the monster's weakness, but instead based on their default method of attack. I will described the effectiveness of the attack, but I will also allow the players to make whatever conclusion they draw from it. Generally, the group figures out a parts of a monster's capabilities and failings, but they seldom learn everything about a monster with just one encounter.</p><p></p><p>In the past, I've had encounters go so well for a group that the monster never got to employ some of the special capabilities. I'm not about to let on that the monster still has the undiscovered capability without there being a rational story base reason for it. Maybe the next encounter against the same type of monster will go very differently.</p><p></p><p>Once exception to monster knowledge, the Ranger's preferred enemy trait. For humanoids, I will allow access to the monster manual in those unique instances where the ranger is encountering their preferred enemy. For the other categories, I will provide generous details about commonalities of each type and allow the ranger to roll an easy DC skill check for the more specific details about the specific monster in the category.</p></blockquote><p></p>
[QUOTE="pdzoch, post: 6963923, member: 80982"] I'm not sure I agree that once a monster is fought, then the players know about a monster. I've seen players use fire against a monster not because of a tactical decision based on the monster's weakness, but instead based on their default method of attack. I will described the effectiveness of the attack, but I will also allow the players to make whatever conclusion they draw from it. Generally, the group figures out a parts of a monster's capabilities and failings, but they seldom learn everything about a monster with just one encounter. In the past, I've had encounters go so well for a group that the monster never got to employ some of the special capabilities. I'm not about to let on that the monster still has the undiscovered capability without there being a rational story base reason for it. Maybe the next encounter against the same type of monster will go very differently. Once exception to monster knowledge, the Ranger's preferred enemy trait. For humanoids, I will allow access to the monster manual in those unique instances where the ranger is encountering their preferred enemy. For the other categories, I will provide generous details about commonalities of each type and allow the ranger to roll an easy DC skill check for the more specific details about the specific monster in the category. [/QUOTE]
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